首页后端开发GO2023-04-06:拥抱Golang,优化FFmpeg音频编码器,探究encode_audio.c的内部结构.

2023-04-06:拥抱Golang,优化FFmpeg音频编码器,探究encode_audio.c的内部结构.

时间2023-04-12 23:09:01发布访客分类GO浏览415
导读:2023-04-06:拥抱Golang,优化FFmpeg音频编码器,探究encode_audio.c的内部结构。答案2023-04-06:见moonfdd/ffmpeg-go库。这段代码是一个示例程序,用于将音频 PCM 数据编码为 MP2...

2023-04-06:拥抱Golang,优化FFmpeg音频编码器,探究encode_audio.c的内部结构。

答案2023-04-06:

见moonfdd/ffmpeg-go库。

这段代码是一个示例程序,用于将音频 PCM 数据编码为 MP2 格式的音频文件。下面是代码的详细步骤:

1.导入 ffmpeg-go 和 os 等 Go 库;

2.定义一些变量,包括输出文件名、音频编解码器、音频编解码上下文、音频帧、音频数据包等;

3.查找 MP2 编码器并分配音频编解码上下文;

4.配置音频编解码参数,设置音频采样率、通道数、位率等;

5.打开音频编解码器;

6.创建输出文件;

7.开始编码过程,并将编码后的音频数据写入输出文件中。

具体地,编码过程包括以下几个步骤:

1.初始化音频帧;

2.将音频 PCM 数据填充到音频帧中;

3.发送音频帧到编解码器中进行编码;

4.从编解码器中读取编码后的音频数据包;

5.将编码后的音频数据包写入输出文件中。

最后,释放内存空间并关闭文件和编码器。在该示例程序中,我们需要手动设置 FFmpeg 库的路径,以便正确加载库文件。

命令如下:

go run ./examples/internalexamples/encode_audio/main.go ./out/encode_audio.mp2

./lib/ffplay ./out/encode_audio.mp2

golang代码如下:

package main

import (
	"fmt"
	"math"
	"os"
	"unsafe"

	"github.com/moonfdd/ffmpeg-go/ffcommon"
	"github.com/moonfdd/ffmpeg-go/libavcodec"
	"github.com/moonfdd/ffmpeg-go/libavutil"
)

func main0() (ret ffcommon.FInt) {

	var filename string
	var codec *libavcodec.AVCodec
	var c *libavcodec.AVCodecContext
	var frame *libavutil.AVFrame
	var pkt *libavcodec.AVPacket
	var i, j, k ffcommon.FInt
	var f *os.File
	var samples *ffcommon.FUint16T
	var t, tincr ffcommon.FFloat

	if len(os.Args) = 1 {
    
		fmt.Printf("Usage: %s output file>
\n", os.Args[0])
		return 0
	}

	filename = os.Args[1]

	/* find the MP2 encoder */
	codec = libavcodec.AvcodecFindEncoder(libavcodec.AV_CODEC_ID_MP2)
	if codec == nil {

		fmt.Printf("Codec not found\n")
		os.Exit(1)
	}


	c = codec.AvcodecAllocContext3()
	if c == nil {

		fmt.Printf("Could not allocate audio codec context\n")
		os.Exit(1)
	}


	/* put sample parameters */
	c.BitRate = 64000

	/* check that the encoder supports s16 pcm input */
	c.SampleFmt = libavutil.AV_SAMPLE_FMT_S16
	if check_sample_fmt(codec, c.SampleFmt) == 0 {

		fmt.Printf("Encoder does not support sample format %s",
			libavutil.AvGetSampleFmtName(c.SampleFmt))
		os.Exit(1)
	}


	/* select other audio parameters supported by the encoder */
	c.SampleRate = select_sample_rate(codec)
	c.ChannelLayout = uint64(select_channel_layout(codec))
	c.Channels = libavutil.AvGetChannelLayoutNbChannels(c.ChannelLayout)

	/* open it */
	if c.AvcodecOpen2(codec, nil)  0 {

		fmt.Printf("Could not open codec\n")
		os.Exit(1)
	}


	f, _ = os.Create(filename)
	if f == nil {

		fmt.Printf("Could not open %s\n", filename)
		os.Exit(1)
	}


	/* packet for holding encoded output */
	pkt = libavcodec.AvPacketAlloc()
	if pkt == nil {

		fmt.Printf("could not allocate the packet\n")
		os.Exit(1)
	}


	/* frame containing input raw audio */
	frame = libavutil.AvFrameAlloc()
	if frame == nil {

		fmt.Printf("Could not allocate audio frame\n")
		os.Exit(1)
	}


	frame.NbSamples = c.FrameSize
	frame.Format = int32(c.SampleFmt)
	frame.ChannelLayout = c.ChannelLayout

	/* allocate the data buffers */
	ret = frame.AvFrameGetBuffer(0)
	if ret  0 {

		fmt.Printf("Could not allocate audio data buffers\n")
		os.Exit(1)
	}
    

	/* encode a single tone sound */
	t = 0
	tincr = float32(2 * libavutil.M_PI * 440.0 / float64(c.SampleRate))
	for i = 0;
     i  200;
 i++ {

		/* make sure the frame is writable -- makes a copy if the encoder
		 * kept a reference internally */
		ret = frame.AvFrameMakeWritable()
		if ret  0 {

			os.Exit(1)
		}
    
		samples = (*ffcommon.FUint16T)(unsafe.Pointer(frame.Data[0]))

		for j = 0;
     j  c.FrameSize;
 j++ {
    
			*(*ffcommon.FUint16T)(unsafe.Pointer(uintptr(unsafe.Pointer(samples)) + uintptr(2*j*2))) = ffcommon.FUint16T(math.Sin(float64(t)) * 10000)

			for k = 1;
     k  c.Channels;
 k++ {

				*(*ffcommon.FUint16T)(unsafe.Pointer(uintptr(unsafe.Pointer(samples)) + uintptr((2*j+k)*2))) = *(*ffcommon.FUint16T)(unsafe.Pointer(uintptr(unsafe.Pointer(samples)) + uintptr(2*j*2)))
			}

			t += tincr
		}

		encode(c, frame, pkt, f)
	}
    

	/* flush the encoder */
	encode(c, nil, pkt, f)

	f.Close()

	libavutil.AvFrameFree(&
    frame)
	libavcodec.AvPacketFree(&
    pkt)
	libavcodec.AvcodecFreeContext(&
c)

	return 0
}


/* check that a given sample format is supported by the encoder */
func check_sample_fmt(codec *libavcodec.AVCodec, sample_fmt libavutil.AVSampleFormat) ffcommon.FInt {

	p := codec.SampleFmts

	for *p != libavutil.AV_SAMPLE_FMT_NONE {

		if *p == sample_fmt {

			return 1
		}

		p = (*libavutil.AVSampleFormat)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + uintptr(8)))
	}

	return 0
}


/* just pick the highest supported samplerate */
func select_sample_rate(codec *libavcodec.AVCodec) ffcommon.FInt {

	var p *ffcommon.FInt
	var best_samplerate ffcommon.FInt

	if codec.SupportedSamplerates == nil {

		return 44100
	}


	p = codec.SupportedSamplerates
	for *p != 0 {

		if best_samplerate == 0 || int32(math.Abs(float64(44100-*p)))  int32(math.Abs(float64(44100-best_samplerate))) {

			best_samplerate = *p
		}

		p = (*int32)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + uintptr(4)))
	}

	return best_samplerate
}


/* select layout with the highest channel count */
func select_channel_layout(codec *libavcodec.AVCodec) ffcommon.FInt {


	var p *ffcommon.FUint64T
	var best_ch_layout ffcommon.FUint64T
	var best_nb_channels ffcommon.FInt

	if codec.ChannelLayouts == nil {

		return libavutil.AV_CH_LAYOUT_STEREO
	}


	p = codec.ChannelLayouts
	for *p != 0 {
    
		nb_channels := libavutil.AvGetChannelLayoutNbChannels(*p)

		if nb_channels >
 best_nb_channels {

			best_ch_layout = *p
			best_nb_channels = nb_channels
		}

		p = (*uint64)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + uintptr(8)))
	}

	return ffcommon.FInt(best_ch_layout)
}


func encode(ctx *libavcodec.AVCodecContext, frame *libavutil.AVFrame, pkt *libavcodec.AVPacket, output *os.File) {

	var ret ffcommon.FInt

	/* send the frame for encoding */
	ret = ctx.AvcodecSendFrame(frame)
	if ret  0 {

		fmt.Printf("Error sending the frame to the encoder\n")
		os.Exit(1)
	}
    

	/* read all the available output packets (in general there may be any
	 * number of them */
	for ret >
= 0 {

		ret = ctx.AvcodecReceivePacket(pkt)
		if ret == -libavutil.EAGAIN || ret == libavutil.AVERROR_EOF {

			return
		}
 else if ret  0 {

			fmt.Printf("Error encoding audio frame\n")
			os.Exit(1)
		}


		output.Write(ffcommon.ByteSliceFromByteP(pkt.Data, int(pkt.Size)))
		pkt.AvPacketUnref()
	}

}


func main() {
    
	os.Setenv("Path", os.Getenv("Path")+";
./lib")
	ffcommon.SetAvutilPath("./lib/avutil-56.dll")
	ffcommon.SetAvcodecPath("./lib/avcodec-58.dll")
	ffcommon.SetAvdevicePath("./lib/avdevice-58.dll")
	ffcommon.SetAvfilterPath("./lib/avfilter-56.dll")
	ffcommon.SetAvformatPath("./lib/avformat-58.dll")
	ffcommon.SetAvpostprocPath("./lib/postproc-55.dll")
	ffcommon.SetAvswresamplePath("./lib/swresample-3.dll")
	ffcommon.SetAvswscalePath("./lib/swscale-5.dll")

	genDir := "./out"
	_, err := os.Stat(genDir)
	if err != nil {

		if os.IsNotExist(err) {

			os.Mkdir(genDir, 0777) //  Everyone can read write and execute
		}

	}


	main0()
}
    

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