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用Shape做动画的实例详解

时间2024-01-30 10:37:03发布访客分类ASP.NET浏览622
导读:收集整理的这篇文章主要介绍了用Shape做动画的实例详解,觉得挺不错的,现在分享给大家,也给大家做个参考。上一篇几乎都在说DoubleAnimation的应用,这篇说说PointAnimation。1. 使用PointAnimation使用...
收集整理的这篇文章主要介绍了用Shape做动画的实例详解,觉得挺不错的,现在分享给大家,也给大家做个参考。上一篇几乎都在说DoubleAnimation的应用,这篇说说PointAnimation。

1. 使用PointAnimation

使用PointAnimation可以让Shape变形,但实际上没看到多少人会这么用,毕竟WPF做的软件多数不需要这么花俏。

1.1 在XamL上使用PointAnimation

Storyboard x:Name="Storyboard2"            RePEatBehavior="Forever"            AutoReverse="True"            Duration="0:0:4">
    PointAnimation Storyboard.TargetPRoperty="(Path.Data).(PathGeometry.Figures)[0].(PathFigure.StartPoint)"                    Storyboard.TargetName="Path2"                    To="0,0"                    EnableDependentAnimation="True" />
    PointAnimation Storyboard.TargetProperty="(Path.Data).(PathGeometry.Figures)[0].(PathFigure.Segments)[0].(LineSegment.Point)"                    Storyboard.TargetName="Path2"                    To="100,0"                    EnableDependentAnimation="True" />
    ColorAnimation To="#FF85C82E"                    Storyboard.TargetProperty="(Shape.Fill).(SolIDColorbrush.Color)"                    Storyboard.TargetName="Path2" />
    /Storyboard>
    …Path Margin="0,20,0,0"      x:Name="Path2"      Fill="GreenYellow">
    Path.Data>
    PathGeometry>
    PathFigure StartPoint="50,0">
    LineSegment Point="50,0" />
    LineSegment Point="0,100" />
    LineSegment Point="0,100" />
    LineSegment Point="100,100" />
    LineSegment Point="100,100" />
    /PathFigure>
    /PathGeometry>
    /Path.Data>
    /Path>
    

在这个例子里最头痛的地方是Property-path 语法,如果不能熟记的话最好依赖Blend生成。

1.2 在代码中使用PointAnimation

如果Point数量很多,例如图表,通常会在C#代码中使用PointAnimation:

_storyboard = new Storyboard();
    Random random = new Random();
    for (int i = 0;
     i  _pathFigure.Segments.Count;
 i++){
VAR animation = new PointAnimation {
 Duration = TimeSpan.FromSeconds(3) }
    ;
        Storyboard.SetTarget(animation, _pathFigure.Segments[i]);
        Storyboard.SetTargetProperty(animation, "(LineSegment.Point)");
        animation.EnableDependentAnimation = true;
    animation.EasingFunction = new QuarticEase {
 EasingMode = EasingMode.EaseOut }
    ;
        animation.To = new Point((_pathFigure.Segments[i] as LineSegment).Point.X, (i % 2 == 0 ? 1 : -1) * i * 1.2 + 60);
        _storyboard.Children.Add(animation);
}
    _storyboard.Begin();
    

因为可以直接SetTarget,所以Property-path语法就可以很简单。

2. 扩展PointAnimation

上面两个例子的动画都还算简单,如果更复杂些,XAML或C#代码都需要写到很复杂。我参考了这个网页 想做出类似的动画,但发现需要写很多XAML所以放弃用PointAnimation实现。这个页面的动画核心是这段HTML:

polygon fill="#FFD41D" points="97.3,0 127.4,60.9 194.6,70.7 145.9,118.1 157.4,185.1 97.3,153.5 37.2,185.1 48.6,118.1 0,70.7     67.2,60.9">
            aniMATE id="animation-to-check" begin="indefinITe" fill="freeze" attributeName="points" dur="500ms" to="110,58.2 147.3,0 192.1,29 141.7,105.1 118.7,139.8 88.8,185.1 46.1,156.5 0,125 23.5,86.6     71.1,116.7"/>
          animate id="animation-to-star" begin="indefinite" fill="freeze" attributeName="points" dur="500ms" to="97.3,0 127.4,60.9 194.6,70.7 145.9,118.1 157.4,185.1 97.3,153.5 37.2,185.1 48.6,118.1 0,70.7     67.2,60.9"/>
      /polygon>

只需一组Point的集合就可以控制所有Point的动画,确实比PointAnimation高效很多。 在WPF中可以通过继承Timeline实现一个PointCollectionAnimamtion,具体可以参考这个项目。可惜的是虽然UWP的Timeline类并不封闭,但完全不知道如何继承并派生一个自定义的Animation。

这时候需要稍微变通一下思维。可以将DoubleAnimation理解成这样:Storyboard将TimeSpan传递给DoubleAnimation,DoubleAnimation通过这个TimeSpan(有时还需要结合EasingFunction)计算出目标属性的当前值最后传递给目标属性,如下图所示:

既然这样,也可以接收到这个计算出来的Double,再通过Converter计算出目标的PointCollection值:

假设告诉这个Converter当传入的Double值(命名为Progress)为0的时候,PointCollection是{ 0,0 1,1 …} ,Progress为100时PointCollection是{ 1,1 2,2 …} ,当Progress处于其中任何值时的计算方法则是:

private PointCollection GetcurrentPoints(PointCollection fromPoints, PointCollection toPoints, double percentage){
    var result = new PointCollection();
    for (var i = 0;
            i  Math.Min(fromPoints.Count, toPoints.Count);
        i++)    {
            var x = (1 - percentage / 100d) * fromPoints[i].X + percentage / 100d * toPoints[i].X;
            var y = (1 - percentage / 100d) * fromPoints[i].Y + percentage / 100d * toPoints[i].Y;
            result.Add(new Point(x, y));
    }
    return result;
}
    

这样就完成了从TimeSpan到PointCollection的转换过程。然后就是定义在XAML上的使用方式。参考上面PointCollectionAnimation,虽然多了个Converter,但XAML也应该足够简洁:

local:ProgressToPointCollectionBridge x:Name="ProgressToPointCollectionBridge">
    PointCollection>
    97.3,0 127.4,60.9 194.6,70.7 145.9,118.1 157.4,185.1 97.3,153.5 37.2,185.1 48.6,118.1 0,70.7 67.2,60.9/PointCollection>
    PointCollection>
    110,58.2 147.3,0 192.1,29 141.7,105.1 118.7,139.8 88.8,185.1 46.1,156.5 0,125 23.5,86.6 71.1,116.7/PointCollection>
    /local:ProgressToPointCollectionBridge>
    Storyboard x:Name="Storyboard1"            FillBehavior="HoldEnd">
    DoubleAnimation Duration="0:0:2"                        To="100"                        FillBehavior="HoldEnd"                        Storyboard.TargetProperty="(local:ProgressToPointCollectionBridge.Progress)"                        Storyboard.TargetName="ProgressToPointCollectionBridge"                        EnableDependentAnimation="True"/>
    /Storyboard>
…Polygon x:Name="polygon"            Points="{
Binding Source={
staticResource ProgressToPointCollectionBridge}
,Path=Points}
    "            stroke="DarkOliveGreen"            StrokeThickness="2"            Height="250"            Width="250"            Stretch="Fill" />
    

最终我选择了将这个Converter命名为ProgressToPointCollectionBridge。可以看出Polygon 将Points绑定到ProgressToPointCollectionBridge,DoubleAnimation 改变ProgressToPointCollectionBridge.Progress,从而改变Points。XAML的简洁程度还算令人满意,如果需要操作多个点的话相对于PointAnimation的优势就很大。

运行结果如下:

完整的XAML:

UserControl.Resources>
    local:ProgressToPointCollectionBridge x:Name="ProgressToPointCollectionBridge">
    PointCollection>
    97.3,0 127.4,60.9 194.6,70.7 145.9,118.1 157.4,185.1 97.3,153.5 37.2,185.1 48.6,118.1 0,70.7 67.2,60.9/PointCollection>
    PointCollection>
    110,58.2 147.3,0 192.1,29 141.7,105.1 118.7,139.8 88.8,185.1 46.1,156.5 0,125 23.5,86.6 71.1,116.7/PointCollection>
    /local:ProgressToPointCollectionBridge>
    Storyboard x:Name="Storyboard1"                FillBehavior="HoldEnd">
    DoubleAnimation Duration="0:0:2"                            To="100"                            FillBehavior="HoldEnd"                            Storyboard.TargetProperty="(local:ProgressToPointCollectionBridge.Progress)"                            Storyboard.TargetName="ProgressToPointCollectionBridge"                            EnableDependentAnimation="True">
    DoubleAnimation.EasingFunction>
    ElasticEase EasingMode="EaseInOut" />
    /DoubleAnimation.EasingFunction>
    /DoubleAnimation>
    ColorAnimation Duration="0:0:2"                        To="#FF48F412"                        Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)"                        Storyboard.TargetName="polygon"                        d:IsOptimized="True">
    ColorAnimation.EasingFunction>
    ElasticEase EasingMode="EaseInOut" />
    /ColorAnimation.EasingFunction>
    /ColorAnimation>
    /Storyboard>
    /UserControl.Resources>
    Grid x:Name="LayoutRoot"        Background="White">
Polygon x:Name="polygon"                Points="{
Binding Source={
StaticResource ProgressToPointCollectionBridge}
,Path=Points}
    "                Stroke="DarkOliveGreen"                StrokeThickness="2"                Height="250"                Width="250"                Stretch="Fill"                Fill="#FFEBF412" />
    /Grid>

ProgressToPointCollectionBridge:

[ContentProperty(Name = nameof(Children))]public class ProgressToPointCollectionBridge : DependencyObject{
public ProgressToPointCollectionBridge()    {
            Children = new ObservableCollectionPointCollection>
    ();
    }
    /// summary>
    ///     获取或设置Points的值/// /summary>
public PointCollection Points    {
get {
     return (PointCollection) GetValue(PointsProperty);
 }
set {
     SetValue(PointsProperty, value);
 }
    }
    /// summary>
    ///     获取或设置Progress的值/// /summary>
public double Progress    {
get {
     return (double) GetValue(ProgressProperty);
 }
set {
     SetValue(ProgressProperty, value);
 }
    }
    /// summary>
    ///     获取或设置Children的值/// /summary>
    public CollectionPointCollection>
 Children    {
get {
     return (CollectionPointCollection>
    ) GetValue(ChildrenProperty);
 }
set {
     SetValue(ChildrenProperty, value);
 }
    }
protected virtual void OnProgressChanged(double oldValue, double newValue)    {
    UpdatePoints();
    }
    protected virtual void OnChildrenChanged(CollectionPointCollection>
     oldValue, CollectionPointCollection>
 newValue)    {
    var oldCollection = oldValue as INotifyCollectionChanged;
    if (oldCollection != null)            oldCollection.CollectionChanged -= OnChildrenCollectionChanged;
    var newCollection = newValue as INotifyCollectionChanged;
    if (newCollection != null)            newCollection.CollectionChanged += OnChildrenCollectionChanged;
    UpdatePoints();
    }
private void OnChildrenCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)    {
    UpdatePoints();
    }
private void UpdatePoints()    {
if (Children == null || Children.Any() == false)        {
                Points = null;
        }
else if (Children.Count == 1)        {
    var fromPoints = new PointCollection();
    for (var i = 0;
     i  Children[0].Count;
     i++)                fromPoints.Add(new Point(0, 0));
    var toPoints = Children[0];
                Points = GetCurrentPoints(fromPoints, toPoints, Progress);
        }
else{
    var rangePerSection = 100d / (Children.Count - 1);
    var fromIndex = Math.Min(Children.Count - 2, Convert.ToInt32(Math.Floor(Progress / rangePerSection)));
                fromIndex = Math.Max(fromIndex, 0);
    var toIndex = fromIndex + 1;
                PointCollection fromPoints;
if (fromIndex == toIndex)            {
                    fromPoints = new PointCollection();
    for (var i = 0;
     i  Children[0].Count;
     i++)                    fromPoints.Add(new Point(0, 0));
            }
else{
                    fromPoints = Children.ElementAt(fromIndex);
            }
    var toPoints = Children.ElementAt(toIndex);
                var percentage = (Progress / rangePerSection - fromIndex) * 100;
                Points = GetCurrentPoints(fromPoints, toPoints, percentage);
        }
    }
private PointCollection GetCurrentPoints(PointCollection fromPoints, PointCollection toPoints, double percentage)    {
    var result = new PointCollection();
    for (var i = 0;
                i  Math.Min(fromPoints.Count, toPoints.Count);
            i++)        {
                var x = (1 - percentage / 100d) * fromPoints[i].X + percentage / 100d * toPoints[i].X;
                var y = (1 - percentage / 100d) * fromPoints[i].Y + percentage / 100d * toPoints[i].Y;
                result.Add(new Point(x, y));
        }
    return result;
    }
#region DependencyProperties#endregion}
    

3. 结语

如果将DoubleAnimation说成“对目标的Double属性做动画”,那PointAnimation可以说成“对目标的Point.X和Point.Y两个Double属性同时做动画”,ColorAnimation则是“对目标的Color.A、R、G、B四个Int属性同时做动画”。这样理解的话PointAnimation和ColorAnimation只不过是DoubleAnimation的延伸而已,进一步的说,通过DoubleAnimation应该可以延伸出所有类型属性的动画。不过我并不清楚怎么在UWP上自定义动画,只能通过本文的折衷方式扩展。虽然XAML需要写复杂些,但这样也有它的好处:

  • 不需要了解太多Animation相关类的知识,只需要有依赖属性、绑定等基础知识就够了。

  • 不会因为动画API的改变而更改,可以兼容WPF、Silverlight和UWP(大概吧,我没有真的在WPF上测试这些代码)。

  • 代码足够简单,省去了计算TimeSpan及EasingFunction的步骤。 稍微修改下还可以做成泛型的AnimationBridge T > ,提供PointCollection以外数据类型的支持。

结合上一篇文章再发散一下,总觉得将来遇到什么UWP没有提供的功能都可以通过变通的方法实现,Binding和DependencyProperty真是UWP开发者最好的朋友。

4. 参考

How SVG Shape Morphing Works
Gadal MetaSyllabus

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