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socket传输protobuf字节流的实例详解

时间2024-01-30 12:06:03发布访客分类ASP.NET浏览427
导读:收集整理的这篇文章主要介绍了socket传输protobuf字节流的实例详解,觉得挺不错的,现在分享给大家,也给大家做个参考。版权声明:本文为原创文章,转载请声明 上一篇主要说的是PRotobuf字节流的序列化和解析,将protobuf对象...
收集整理的这篇文章主要介绍了socket传输protobuf字节流的实例详解,觉得挺不错的,现在分享给大家,也给大家做个参考。版权声明:本文为原创文章,转载请声明

上一篇主要说的是PRotobuf字节流的序列化和解析,将protobuf对象序列化为字节流后虽然可以直接传递,但是实际在项目中却不可能真的只是传递protobuf字节流,因为socket的tcp通讯中会出现几个很常见的问题,就是粘包和少包。所谓粘包,简单点说就是socket会将多个较小的包合并到一起发送。因为tcp是面向连接的,发送端为了将多个发往接收端的包,更有效的发到对方,使用了优化方法(Nagle算法),将多次间隔较小且数据量小的数据,合并成一个大的数据块,然后进行封包。少包则是指缓存区满后,soket将不完整的包发送到接收端(按我的理解,粘包和少包其实是一个问题)。这样接收端一次接收到的数据就有可能是多个包,为了解决这个问题,在发送数据之前,需要将包的长度也发送出去。于是,包的结构就应该是 消息长度+消息内容。

这一篇,就来说说数据的拼接,干货来了

首先的拼接数据包

 1     /// summary>
     2     /// 构建消息数据包 3     /// /summary>
     4     /// param name="protobufModel">
    /param>
 5     byte[] BuildPackage(IExtensible protobufModel) 6     {
 7         if (protobufModel != null) 8         {
     9             byte[] b = ProtobufSerilizer.Serialize(protobufModel);
    10 11             ByteBuffer buf = ByteBuffer.Allocate(b.Length + 4);
    12             buf.WrITeint(b.Length);
    13             buf.WriteBytes(b);
    14             return buf.GetBytes();
15         }
    16         return null;
17     }
    

代码中使用的ByteBuffer工具java中有提供,但是c#中是没有的,源码摘至,不过作者并未在工具中添加获取所有字节码的方法,所以自己添加了一个GetBytes()方法

  1 using System;
      2 using System.Collections.Generic;
      3   4 /// summary>
      5 /// 字节缓冲处理类,本类仅处理大字节序  6 /// 警告,本类非线程安全  7 /// /summary>
  8 public class ByteBuffer  9 {
     10     //字节缓存区 11     private byte[] buf;
     12     //读取索引 13     private int readIndex = 0;
     14     //写入索引 15     private int writeIndex = 0;
     16     //读取索引标记 17     private int markReadIndex = 0;
     18     //写入索引标记 19     private int markWirteIndex = 0;
     20     //缓存区字节数组的长度 21     private int capacity;
     22  23     //对象池 24     private static ListByteBuffer>
     pool = new ListByteBuffer>
    ();
     25     private static int poolMaxCount = 200;
     26     //此对象是否池化 27     private bool isPool = false;
     28  29     /// summary>
     30     /// 构造方法 31     /// /summary>
     32     /// param name="capacity">
    初始容量/param>
 33     private ByteBuffer(int capacity) 34     {
     35         buf = new byte[capacity];
     36         this.capacity = capacity;
 37     }
     38  39     /// summary>
     40     /// 构造方法 41     /// /summary>
     42     /// param name="bytes">
    初始字节数组/param>
 43     private ByteBuffer(byte[] bytes) 44     {
     45         buf = bytes;
     46         this.capacity = bytes.Length;
     47         this.readIndex = 0;
     48         this.writeIndex = bytes.Length + 1;
 49     }
     50  51     /// summary>
     52     /// 构建一个capacity长度的字节缓存区ByteBuffer对象 53     /// /summary>
     54     /// param name="capacity">
    初始容量/param>
     55     /// returns>
    ByteBuffer对象/returns>
 56     public static ByteBuffer Allocate(int capacity) 57     {
     58         return new ByteBuffer(capacity);
 59     }
     60  61     /// summary>
     62     /// 构建一个以bytes为字节缓存区的ByteBuffer对象,一般不推荐使用 63     /// /summary>
     64     /// param name="bytes">
    初始字节数组/param>
     65     /// returns>
    ByteBuffer对象/returns>
 66     public static ByteBuffer Allocate(byte[] bytes) 67     {
     68         return new ByteBuffer(bytes);
 69     }
     70  71     /// summary>
     72     /// 获取一个池化的ByteBuffer对象,池化的对象必须在调用Dispose后才会推入池中,否则此方法等同于Allocate(int capacity)方法,此方法为线程安全的 73     /// /summary>
     74     /// param name="capacity">
    ByteBuffer对象的初始容量大小,如果缓存池中没有对象,则对象的容量大小为此值,否则为池中对象的实际容量值/param>
     75     /// returns>
    /returns>
 76     public static ByteBuffer GetFromPool(int capacity) 77     {
 78         lock (pool) 79         {
     80             ByteBuffer bbuf;
 81             if (pool.Count == 0) 82             {
     83                 bbuf = Allocate(capacity);
     84                 bbuf.isPool = true;
     85                 return bbuf;
 86             }
     87             int lastIndex = pool.Count - 1;
     88             bbuf = pool[lastIndex];
     89             pool.RemoveAt(lastIndex);
 90             if (!bbuf.isPool) 91             {
     92                 bbuf.isPool = true;
 93             }
     94             return bbuf;
 95         }
 96     }
     97  98     /// summary>
     99     /// 根据length长度,确定大于此leng的最近的2次方数,如length=7,则返回值为8100     /// /summary>
    101     /// param name="length">
    参考容量/param>
    102     /// returns>
    比参考容量大的最接近的2次方数/returns>
103     private int FixLength(int length)104     {
    105         int n = 2;
    106         int b = 2;
107         while (b  length)108         {
    109             b = 2  n;
    110             n++;
111         }
    112         return b;
113     }
    114 115     /// summary>
    116     /// 翻转字节数组,如果本地字节序列为低字节序列,则进行翻转以转换为高字节序列117     /// /summary>
    118     /// param name="bytes">
    待转为高字节序的字节数组/param>
    119     /// returns>
    高字节序列的字节数组/returns>
120     private byte[] flip(byte[] bytes)121     {
122         if (BitConverter.IsLiTTLeEndian)123         {
    124             Array.reverse(bytes);
125         }
    126         return bytes;
127     }
    128 129     /// summary>
    130     /// 确定内部字节缓存数组的大小131     /// /summary>
    132     /// param name="currLen">
    当前容量/param>
    133     /// param name="FutureLen">
    将来的容量/param>
    134     /// returns>
    将来的容量/returns>
135     private int FixSizeAndReset(int currLen, int futureLen)136     {
    137         if (futureLen >
 currLen)138         {
    139             //以原大小的2次方数的两倍确定内部字节缓存区大小140             int size = FixLength(currLen) * 2;
    141             if (futureLen >
 size)142             {
    143                 //以将来的大小的2次方的两倍确定内部字节缓存区大小144                 size = FixLength(futureLen) * 2;
145             }
    146             byte[] newbuf = new byte[size];
    147             Array.Copy(buf, 0, newbuf, 0, currLen);
    148             buf = newbuf;
    149             capacity = newbuf.Length;
150         }
    151         return futureLen;
152     }
    153 154     /// summary>
    155     /// 将bytes字节数组从startIndex开始的length字节写入到此缓存区156     /// /summary>
    157     /// param name="bytes">
    待写入的字节数据/param>
    158     /// param name="startIndex">
    写入的开始位置/param>
    159     /// param name="length">
    写入的长度/param>
160     public void WriteBytes(byte[] bytes, int startIndex, int length)161     {
    162         int offset = length - startIndex;
    163         if (offset = 0) return;
    164         int total = offset + writeIndex;
    165         int len = buf.Length;
    166         FixSizeAndReset(len, total);
    167         for (int i = writeIndex, j = startIndex;
     i  total;
 i++, j++)168         {
    169             buf[i] = bytes[j];
170         }
    171         writeIndex = total;
172     }
    173 174     /// summary>
    175     /// 将字节数组中从0到length的元素写入缓存区176     /// /summary>
    177     /// param name="bytes">
    待写入的字节数据/param>
    178     /// param name="length">
    写入的长度/param>
179     public void WriteBytes(byte[] bytes, int length)180     {
    181         WriteBytes(bytes, 0, length);
182     }
    183 184     /// summary>
    185     /// 将字节数组全部写入缓存区186     /// /summary>
    187     /// param name="bytes">
    待写入的字节数据/param>
188     public void WriteBytes(byte[] bytes)189     {
    190         WriteBytes(bytes, bytes.Length);
191     }
    192 193     /// summary>
    194     /// 将一个ByteBuffer的有效字节区写入此缓存区中195     /// /summary>
    196     /// param name="buffer">
    待写入的字节缓存区/param>
197     public void Write(ByteBuffer buffer)198     {
    199         if (buffer == null) return;
    200         if (buffer.ReadableBytes() = 0) return;
    201         WriteBytes(buffer.ToArray());
202     }
    203 204     /// summary>
    205     /// 写入一个int16数据206     /// /summary>
    207     /// param name="value">
    short数据/param>
208     public void WriteShort(short value)209     {
    210         WriteBytes(flip(BitConverter.GetBytes(value)));
211     }
    212 213     /// summary>
    214     /// 写入一个ushort数据215     /// /summary>
    216     /// param name="value">
    ushort数据/param>
217     public void WriteUshort(ushort value)218     {
    219         WriteBytes(flip(BitConverter.GetBytes(value)));
220     }
    221 222     /// summary>
    223     /// 写入一个int32数据224     /// /summary>
    225     /// param name="value">
    int数据/param>
226     public void WriteInt(int value)227     {
    228         //byte[] array = new byte[4];
    229         //for (int i = 3;
     i >
    = 0;
 i--)230         //{
    231         //    array[i] = (byte)(value &
     0xff);
    232         //    value = value >
    >
     8;
233         //}
    234         //Array.Reverse(array);
    235         //Write(array);
    236         WriteBytes(flip(BitConverter.GetBytes(value)));
237     }
    238 239     /// summary>
    240     /// 写入一个uint32数据241     /// /summary>
    242     /// param name="value">
    uint数据/param>
243     public void WriteUint(uint value)244     {
    245         WriteBytes(flip(BitConverter.GetBytes(value)));
246     }
    247 248     /// summary>
    249     /// 写入一个int64数据250     /// /summary>
    251     /// param name="value">
    long数据/param>
252     public void WriteLong(long value)253     {
    254         WriteBytes(flip(BitConverter.GetBytes(value)));
255     }
    256 257     /// summary>
    258     /// 写入一个uint64数据259     /// /summary>
    260     /// param name="value">
    ulong数据/param>
261     public void WriteUlong(ulong value)262     {
    263         WriteBytes(flip(BitConverter.GetBytes(value)));
264     }
    265 266     /// summary>
    267     /// 写入一个float数据268     /// /summary>
    269     /// param name="value">
    float数据/param>
270     public void WriteFloat(float value)271     {
    272         WriteBytes(flip(BitConverter.GetBytes(value)));
273     }
    274 275     /// summary>
    276     /// 写入一个byte数据277     /// /summary>
    278     /// param name="value">
    byte数据/param>
279     public void WriteByte(byte value)280     {
    281         int afterLen = writeIndex + 1;
    282         int len = buf.Length;
    283         FixSizeAndReset(len, afterLen);
    284         buf[writeIndex] = value;
    285         writeIndex = afterLen;
286     }
    287 288     /// summary>
    289     /// 写入一个byte数据290     /// /summary>
    291     /// param name="value">
    byte数据/param>
292     public void WriteByte(int value)293     {
    294         byte b = (byte)value;
    295         WriteByte(b);
296     }
    297 298     /// summary>
    299     /// 写入一个double类型数据300     /// /summary>
    301     /// param name="value">
    double数据/param>
302     public void WriteDouble(double value)303     {
    304         WriteBytes(flip(BitConverter.GetBytes(value)));
305     }
    306 307     /// summary>
    308     /// 写入一个字符309     /// /summary>
    310     /// param name="value">
    /param>
311     public void WriteChar(char value)312     {
    313         WriteBytes(flip(BitConverter.GetBytes(value)));
314     }
    315 316     /// summary>
    317     /// 写入一个布尔型数据318     /// /summary>
    319     /// param name="value">
    /param>
320     public void WriteBoolean(bool value)321     {
    322         WriteBytes(flip(BitConverter.GetBytes(value)));
323     }
    324 325     /// summary>
    326     /// 读取一个字节327     /// /summary>
    328     /// returns>
    字节数据/returns>
329     public byte ReadByte()330     {
    331         byte b = buf[readIndex];
    332         readIndex++;
    333         return b;
334     }
    335 336     /// summary>
    337     /// 读取一个字节并转为int类型的数据338     /// /summary>
    339     /// returns>
    int数据/returns>
340     public int ReadByteToInt()341     {
    342         byte b = ReadByte();
    343         return (int)b;
344     }
    345 346     /// summary>
    347     /// 获取从index索引处开始len长度的字节348     /// /summary>
    349     /// param name="index">
    /param>
    350     /// param name="len">
    /param>
    351     /// returns>
    /returns>
352     private byte[] Get(int index, int len)353     {
    354         byte[] bytes = new byte[len];
    355         Array.Copy(buf, index, bytes, 0, len);
    356         return flip(bytes);
357     }
    358 359     /// summary>
    360     /// 从读取索引位置开始读取len长度的字节数组361     /// /summary>
    362     /// param name="len">
    待读取的字节长度/param>
    363     /// returns>
    字节数组/returns>
364     private byte[] Read(int len)365     {
    366         byte[] bytes = Get(readIndex, len);
    367         readIndex += len;
    368         return bytes;
369     }
    370 371     /// summary>
    372     /// 读取一个uint16数据373     /// /summary>
    374     /// returns>
    ushort数据/returns>
375     public ushort ReadUshort()376     {
    377         return BitConverter.ToUInt16(Read(2), 0);
378     }
    379 380     /// summary>
    381     /// 读取一个int16数据382     /// /summary>
    383     /// returns>
    short数据/returns>
384     public short ReadShort()385     {
    386         return BitConverter.ToInt16(Read(2), 0);
387     }
    388 389     /// summary>
    390     /// 读取一个uint32数据391     /// /summary>
    392     /// returns>
    uint数据/returns>
393     public uint ReadUint()394     {
    395         return BitConverter.ToUInt32(Read(4), 0);
396     }
    397 398     /// summary>
    399     /// 读取一个int32数据400     /// /summary>
    401     /// returns>
    int数据/returns>
402     public int ReadInt()403     {
    404         return BitConverter.ToInt32(Read(4), 0);
405     }
    406 407     /// summary>
    408     /// 读取一个uint64数据409     /// /summary>
    410     /// returns>
    ulong数据/returns>
411     public ulong ReadUlong()412     {
    413         return BitConverter.ToUInt64(Read(8), 0);
414     }
    415 416     /// summary>
    417     /// 读取一个long数据418     /// /summary>
    419     /// returns>
    long数据/returns>
420     public long ReadLong()421     {
    422         return BitConverter.ToInt64(Read(8), 0);
423     }
    424 425     /// summary>
    426     /// 读取一个float数据427     /// /summary>
    428     /// returns>
    float数据/returns>
429     public float ReaDFloat()430     {
    431         return BitConverter.ToSingle(Read(4), 0);
432     }
    433 434     /// summary>
    435     /// 读取一个double数据436     /// /summary>
    437     /// returns>
    double数据/returns>
438     public double ReadDouble()439     {
    440         return BitConverter.ToDouble(Read(8), 0);
441     }
    442 443     /// summary>
    444     /// 读取一个字符445     /// /summary>
    446     /// returns>
    /returns>
447     public char ReadChar()448     {
    449         return BitConverter.ToChar(Read(2), 0);
450     }
    451 452     /// summary>
    453     /// 读取布尔型数据454     /// /summary>
    455     /// returns>
    /returns>
456     public bool ReadBoolean()457     {
    458         return BitConverter.ToBoolean(Read(1), 0);
459     }
    460 461     /// summary>
    462     /// 从读取索引位置开始读取len长度的字节到disbytes目标字节数组中463     /// /summary>
    464     /// param name="disbytes">
    读取的字节将存入此字节数组/param>
    465     /// param name="disstart">
    目标字节数组的写入索引/param>
    466     /// param name="len">
    读取的长度/param>
467     public void ReadBytes(byte[] disbytes, int disstart, int len)468     {
    469         int size = disstart + len;
    470         for (int i = disstart;
     i  size;
 i++)471         {
    472             disbytes[i] = this.ReadByte();
473         }
474     }
    475 476     /// summary>
    477     /// 获取一个字节478     /// /summary>
    479     /// param name="index">
    /param>
    480     /// returns>
    /returns>
481     public byte GetByte(int index)482     {
    483         return buf[index];
484     }
    485 486     /// summary>
    487     /// 获取全部字节488     /// /summary>
    489     /// returns>
    /returns>
490     public byte[] GetBytes()491     {
    492         return buf;
493     }
    494 495     /// summary>
    496     /// 获取一个双精度浮点数据,不改变数据内容497     /// /summary>
    498     /// param name="index">
    字节索引/param>
    499     /// returns>
    /returns>
500     public double GetDouble(int index)501     {
    502         return BitConverter.ToDouble(Get(0, 8), 0);
503     }
    504 505     /// summary>
    506     /// 获取一个浮点数据,不改变数据内容507     /// /summary>
    508     /// param name="index">
    字节索引/param>
    509     /// returns>
    /returns>
510     public float GetFloat(int index)511     {
    512         return BitConverter.ToSingle(Get(0, 4), 0);
513     }
    514 515     /// summary>
    516     /// 获取一个长整形数据,不改变数据内容517     /// /summary>
    518     /// param name="index">
    字节索引/param>
    519     /// returns>
    /returns>
520     public long GetLong(int index)521     {
    522         return BitConverter.ToInt64(Get(0, 8), 0);
523     }
    524 525     /// summary>
    526     /// 获取一个整形数据,不改变数据内容527     /// /summary>
    528     /// param name="index">
    字节索引/param>
    529     /// returns>
    /returns>
530     public int GetInt(int index)531     {
    532         return BitConverter.ToInt32(Get(0, 4), 0);
533     }
    534 535     /// summary>
    536     /// 获取一个短整形数据,不改变数据内容537     /// /summary>
    538     /// param name="index">
    字节索引/param>
    539     /// returns>
    /returns>
540     public int GetShort(int index)541     {
    542         return BitConverter.ToInt16(Get(0, 2), 0);
543     }
    544 545 546     /// summary>
    547     /// 清除已读字节并重建缓存区548     /// /summary>
549     public void DiscardReadBytes()550     {
    551         if (readIndex = 0) return;
    552         int len = buf.Length - readIndex;
    553         byte[] newbuf = new byte[len];
    554         Array.Copy(buf, readIndex, newbuf, 0, len);
    555         buf = newbuf;
    556         writeIndex -= readIndex;
    557         markReadIndex -= readIndex;
558         if (markReadIndex  0)559         {
    560             markReadIndex = readIndex;
561         }
    562         markWirteIndex -= readIndex;
563         if (markWirteIndex  0 || markWirteIndex  readIndex || markWirteIndex  markReadIndex)564         {
    565             markWirteIndex = writeIndex;
566         }
    567         readIndex = 0;
568     }
    569 570     /// summary>
    571     /// 清空此对象,但保留字节缓存数组(空数组)572     /// /summary>
573     public void Clear()574     {
    575         buf = new byte[buf.Length];
    576         readIndex = 0;
    577         writeIndex = 0;
    578         markReadIndex = 0;
    579         markWirteIndex = 0;
    580         capacity = buf.Length;
581     }
    582     583     /// summary>
    584     /// 释放对象,清除字节缓存数组,如果此对象为可池化,那么调用此方法将会把此对象推入到池中等待下次调用585     /// /summary>
586     public void Dispose()587     {
    588         readIndex = 0;
    589         writeIndex = 0;
    590         markReadIndex = 0;
    591         markWirteIndex = 0;
592         if (isPool)593         {
594             lock (pool)595             {
596                 if (pool.Count  poolMaxCount)597                 {
    598                     pool.Add(this);
599                 }
600             }
601         }
602         else603         {
    604             capacity = 0;
    605             buf = null;
606         }
607     }
    608 609     /// summary>
    610     /// 设置/获取读指针位置611     /// /summary>
612     public int ReaderIndex613     {
614         get615         {
    616             return readIndex;
617         }
618         set619         {
    620             if (value  0) return;
    621             readIndex = value;
622         }
623     }
    624 625     /// summary>
    626     /// 设置/获取写指针位置627     /// /summary>
628     public int WriterIndex629     {
630         get631         {
    632             return writeIndex;
633         }
634         set635         {
    636             if (value  0) return;
    637             writeIndex = value;
638         }
639     }
    640 641     /// summary>
    642     /// 标记读取的索引位置643     /// /summary>
644     public void MarkReaderIndex()645     {
    646         markReadIndex = readIndex;
647     }
    648 649     /// summary>
    650     /// 标记写入的索引位置651     /// /summary>
652     public void MarkWriterIndex()653     {
    654         markWirteIndex = writeIndex;
655     }
    656 657     /// summary>
    658     /// 将读取的索引位置重置为标记的读取索引位置659     /// /summary>
660     public void ResetReaderIndex()661     {
    662         readIndex = markReadIndex;
663     }
    664 665     /// summary>
    666     /// 将写入的索引位置重置为标记的写入索引位置667     /// /summary>
668     public void ResetWriterIndex()669     {
    670         writeIndex = markWirteIndex;
671     }
    672 673     /// summary>
    674     /// 可读的有效字节数675     /// /summary>
    676     /// returns>
    可读的字节数/returns>
677     public int ReadableBytes()678     {
    679         return writeIndex - readIndex;
680     }
    681 682     /// summary>
    683     /// 获取可读的字节数组684     /// /summary>
    685     /// returns>
    字节数据/returns>
686     public byte[] ToArray()687     {
    688         byte[] bytes = new byte[writeIndex];
    689         Array.Copy(buf, 0, bytes, 0, bytes.Length);
    690         return bytes;
691     }
    692 693     /// summary>
    694     /// 获取缓存区容量大小695     /// /summary>
    696     /// returns>
    缓存区容量/returns>
697     public int GetCapacity()698     {
    699         return this.capacity;
700     }
    701 702     /// summary>
    703     /// 简单的数据类型704     /// /summary>
705     public enum LengthTyPE706     {
707         //byte类型708         BYTE,709         //short类型710         SHORT,711         //int类型712         INT713     }
    714 715     /// summary>
    716     /// 写入一个数据717     /// /summary>
    718     /// param name="value">
    待写入的数据/param>
    719     /// param name="type">
    待写入的数据类型/param>
720     public void WriteValue(int value, LengthType type)721     {
722         switch (type)723         {
    724             case LengthType.BYTE:725                 this.WriteByte(value);
    726                 break;
    727             case LengthType.SHORT:728                 this.WriteShort((short)value);
    729                 break;
    730             default:731                 this.WriteInt(value);
    732                 break;
733         }
734     }
    735 736     /// summary>
    737     /// 读取一个值,值类型根据type决定,int或short或byte738     /// /summary>
    739     /// param name="type">
    值类型/param>
    740     /// returns>
    int数据/returns>
741     public int ReadValue(LengthType type)742     {
743         switch (type)744         {
    745             case LengthType.BYTE:746                 return ReadByteToInt();
    747             case LengthType.SHORT:748                 return (int)ReadShort();
    749             default:750                 return ReadInt();
751         }
752     }
    753 754     /// summary>
    755     /// 写入一个字符串756     /// /summary>
    757     /// param name="content">
    待写入的字符串/param>
    758     /// param name="lenType">
    写入的字符串长度类型/param>
759     public void WriteUTF8String(string content, LengthType lenType)760     {
    761         byte[] bytes = System.Text.UTF8Encoding.UTF8.GetBytes(content);
    762         int max;
763         if (lenType == LengthType.BYTE)764         {
    765             WriteByte(bytes.Length);
    766             max = byte.MaxValue;
767         }
768         else if (lenType == LengthType.SHORT)769         {
    770             WriteShort((short)bytes.Length);
    771             max = short.MaxValue;
772         }
773         else774         {
    775             WriteInt(bytes.Length);
    776             max = int.MaxValue;
777         }
    778         if (bytes.Length >
 max)779         {
    780             WriteBytes(bytes, 0, max);
781         }
782         else783         {
    784             WriteBytes(bytes, 0, bytes.Length);
785         }
786     }
    787 788     /// summary>
    789     /// 读取一个字符串790     /// /summary>
    791     /// param name="len">
    需读取的字符串长度/param>
    792     /// returns>
    字符串/returns>
793     public string ReadUTF8String(int len)794     {
    795         byte[] bytes = new byte[len];
    796         this.ReadBytes(bytes, 0, len);
    797         return System.Text.UTF8Encoding.UTF8.GetString(bytes);
798     }
    799 800     /// summary>
    801     /// 读取一个字符串802     /// /summary>
    803     /// param name="lenType">
    字符串长度类型/param>
    804     /// returns>
    字符串/returns>
805     public string ReadUTF8String(LengthType lenType)806     {
    807         int len = ReadValue(lenType);
    808         return ReadUTF8String(len);
809     }
    810 811     /// summary>
    812     /// 复制一个对象,具有与原对象相同的数据,不改变原对象的数据813     /// /summary>
    814     /// returns>
    /returns>
815     public ByteBuffer Copy()816     {
    817         return Copy(0);
818     }
819 820     public ByteBuffer Copy(int startIndex)821     {
822         if (buf == null)823         {
    824             return new ByteBuffer(16);
825         }
    826         byte[] target = new byte[buf.Length - startIndex];
    827         Array.Copy(buf, startIndex, target, 0, target.Length);
    828         ByteBuffer buffer = new ByteBuffer(target.Length);
    829         buffer.WriteBytes(target);
    830         return buffer;
831     }
832 }
    
View Code

当然,c#中虽然没有ByteBuffer,但也有拼接字节数组的方法,比如

      Send(          [] bytes =  [data.Length +          [] length = BitConverter.GetBytes(                                     Array.Copy(length, , bytes, ,          Array.Copy(data, , bytes,          mSocket.Send(bytes);
     }
    

字节数组拼接好后,就可以使用socket的send方法发送了,不过这一篇先继续讲完接收数据的处理

接收数据的顺序是先接收消息长度,然后根据消息长度接收指定长度的消息

 1     void ReceiveMessage() 2     {
     3           //上文说过,一个完整的消息是 消息长度+消息内容 4           //所以先创建一个长度4的字节数组,用于接收消息长度 5           byte[] recvBytesHead = GetBytesReceive(4);
     6           //将消息长度字节组转为int数值 7           int bodyLength = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(recvbytesHead, 0));
     8           //根据消息长度接收指定长度的字节组,这个字节组就是完整的消息内容 9           byte[] recvBytesBody = GetBytesReceive(bodyLength);
    10           //最后反序列化消息的内容11           test message = ProtobufSerilizer.DeSerializeTest>
    (messageBody);
12     }
    

GetBytesRecive方法用于接收消息,并解决粘包、少包的问题,代码如下

 1     /// summary>
     2     /// 接收数据并处理 3     /// /summary>
     4     /// param name="length">
    /param>
     5     /// returns>
    /returns>
 6     byte[] GetBytesReceive(int length) 7     {
     8         //创建指定长度的字节组 9         byte[] recvBytes = new byte[length];
    10         //设置每次接收包的最大长度为1024个字节11         int packageMaxLength = 1024;
    12         //使用循环来保证接收的数据是完整的,如果剩余长度大于0,证明接收未完成13         while (length >
 0)14         {
    15             //创建字节组,用于存放需要接收的字节流16             byte[] receiveBytes = new byte[length  packageMaxLength ? length : packageMaxLength];
    17             int iBytesBody = 0;
    18             //根据剩余需接收的长度来设置接收数据的长度19             if (length >
    = receiveBytes.Length)20                 iBytesBody = mSocket.Receive(receiveBytes, receiveBytes.Length, 0);
    21             else22                 iBytesBody = mSocket.Receive(receiveBytes, length, 0);
    23             receiveBytes.CopyTo(recvBytes, recvBytes.Length - length);
    24             //减去已接收的长度25             length -= iBytesBody;
26         }
    27         return recvBytes;
28     }
    

到这里,消息的简单发送和接收就基本搞定了,但是,实际项目中,我们的消息数量肯定不会只有一条,如果是长链接的项目,更是需要一直接收和发送消息,该怎么办?

众所周知,Unity的UI上的显示只能在主线程中执行,可是如果我们在主线程一直接收和发送消息,那体验将会极差,所以我们必须另外开启线程来负责消息的接收和发送,下一篇就是使用多线程来完成socket通讯

以上就是socket传输protobuf字节流的实例详解的详细内容,更多请关注其它相关文章!

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