详解如何用WPF图形解锁控件ScreenUnLock
导读:收集整理的这篇文章主要介绍了详解如何用WPF图形解锁控件ScreenUnLock,觉得挺不错的,现在分享给大家,也给大家做个参考。这篇文章主要为大家详细介绍了WPF图形解锁控件ScreenUnLock的使用方法,具有一定的参考价值,感兴趣的...
收集整理的这篇文章主要介绍了详解如何用WPF图形解锁控件ScreenUnLock,觉得挺不错的,现在分享给大家,也给大家做个参考。这篇文章主要为大家详细介绍了WPF图形解锁控件ScreenUnLock的使用方法,具有一定的参考价值,感兴趣的小伙伴们可以参考一下ScreenUnLock 与智能手机上的图案解锁功能一样。通过绘制图形达到解锁或记忆图形的目的。
本人突发奇想,把手机上的图形解锁功能移植到WPF中。也应用到了公司的项目中。
在创建ScreenUnLock之前,先来分析一下图形解锁的实现思路。
1.创建九宫格原点(或更多格子),每个点定义一个坐标值
2.提供图形解锁相关扩展属性和事件,方便调用者定义。比如:点和线的颜色(Color),操作模式(Check|Remember),验证正确的颜色(RightColor), 验证失败的颜色(ErrorColor), 解锁事件 OnCheckedPoint,记忆事件 OnRememberPoint 等;
3.定义MouSEMove事件监听画线行为。 画线部分也是本文的核心。在画线过程中。程序需判断,线条从哪个点开始绘制,经过了哪个点(排除已经记录的点)。是否完成了绘制等等。
4.画线完成,根据操作模式处理画线完成行为。并调用相关自定义事件
大致思路如上,下面开始一步一步编写ScreenUnLock吧
创建ScreenUnLock
public partial class ScreenUnlock : UserControl
定义相关属性
/// summary> /// 验证正确的颜色 /// /summary> PRivate SolIDColorbrush rightColor; /// summary> /// 验证失败的颜色 /// /summary> private SolidColorBrush errorColor; /// summary> /// 图案是否在检查中 /// /summary> private bool isChecking; public static readonly DePEndencyProperty PointArrayProperty = DependencyProperty.Register("PointArray", typeof(IListstring> ), typeof(ScreenUnlock)); /// summary> /// 记忆的坐标点 /// /summary> public IListstring> PointArray { get { return GetValue(PointArrayProperty) as IListstring> ; } set { SetValue(PointArrayProperty, value); } } /// summary> /// 当前坐标点集合 /// /summary> private IListstring> currentPointArray; /// summary> /// 当前线集合 /// /summary> private IListLine> currentLineList; /// summary> /// 点集合 /// /summary> private IListEllipse> ellipseList; /// summary> /// 当前正在绘制的线 /// /summary> private Line currentLine; public static readonly DependencyProperty operationPorperty = DependencyProperty.Register("Operation", typeof(ScreenUnLockOperationType), typeof(ScreenUnlock), new FrameworkPropertyMetadata(ScreenUnLockOperationType.Remember)); /// summary> /// 操作类型 /// /summary> public ScreenUnLockOperationType Operation { get { return (ScreenUnLockOperationType)GetValue(OperationPorperty); } set { SetValue(OperationPorperty, value); } } public static readonly DependencyProperty PointSizeProperty = DependencyProperty.Register("PointSize", typeof(double), typeof(ScreenUnlock), new FrameworkPropertyMetadata(15.0)); /// summary> /// 坐标点大小 /// /summary> public double PointSize { get { return Convert.ToDouble(GetValue(PointSizeProperty)); } set { SetValue(PointSizeProperty, value); } } public static readonly DependencyProperty ColorProperty = DependencyProperty.Register("Color", typeof(SolidColorBrush), typeof(ScreenUnlock), new FrameworkPropertyMetadata(new SolidColorBrush(Colors.WhITe), new PropertyChangedCallback((s, e) => { (s as ScreenUnlock).Refresh(); } ))); /// summary> /// 坐标点及线条颜色 /// /summary> public SolidColorBrush Color { get { return GetValue(ColorProperty) as SolidColorBrush; } set { SetValue(ColorProperty, value); } } /// summary> /// 操作类型 /// /summary> public enum ScreenUnLockOperationType { Remember = 0, Check = 1 }
初始化ScreenUnLock
public ScreenUnlock() { Initializecomponent(); this.Loaded += ScreenUnlock_Loaded; this.Unloaded += ScreenUnlock_Unloaded; this.MouseMove += ScreenUnlock_MouseMove; //监听绘制事件 } private void ScreenUnlock_Loaded(object sender, RoutedEventargs e) { isChecking = false; rightColor = new SolidColorBrush(Colors.Green); errorColor = new SolidColorBrush(Colors.red); currentPointArray = new Liststring> (); currentLineList = new ListLine> (); ellipseList = new ListEllipse> (); CreatePoint(); } private void ScreenUnlock_Unloaded(object sender, RoutedEventArgs e) { rightColor = null; errorColor = null; if (currentPointArray != null) this.currentPointArray.Clear(); if (currentLineList != null) this.currentLineList.Clear(); if (ellipseList != null) ellipseList.Clear(); this.canvasRoot.Children.Clear(); }
创建点
/// summary> /// 创建点 /// /summary> private void CreatePoint() { canvasRoot.Children.Clear(); int row = 3, column = 3; //三行三列,九宫格 double oneColumnWidth = (this.ActualWidth == 0 ? this.Width : this.ActualWidth) / 3; //单列的宽度 double oneRowHeight = (this.ActualHeight == 0 ? this.Height : this.ActualHeight) / 3; //单列的高度 double leftDistance = (oneColumnWidth - PointSize) / 2; //单列左边距 double topDistance = (oneRowHeight - PointSize) / 2; //单列上边距 for (VAR i = 0; i row; i++) { for (var j = 0; j column; j++) { Ellipse ellipse = new Ellipse() { Width = PointSize, Height = PointSize, Fill = Color, Tag = string.Format("{ 0} { 1} ", i, j) } ; Canvas.SetLeft(ellipse, j * oneColumnWidth + leftDistance); Canvas.SetTop(ellipse, i * oneRowHeight + topDistance); canvasRoot.Children.Add(ellipse); ellipseList.Add(ellipse); } } }
创建线
private Line CreateLine() { Line line = new Line() { stroke = Color, StrokeThickness = 2 } ; return line; }
点和线都创建都定义好了,可以开始监听绘制事件了
private void ScreenUnlock_MouseMove(object sender, System.Windows.Input.MouseEventArgs e) { if (isChecking) //如果图形正在检查中,不响应后续处理 return; if (e.LeftButton == System.Windows.Input.MouseButtonState.Pressed) { var point = e.GetPosition(this); HittestResult result = VisualTreeHelper.HitTest(this, point); Ellipse ellipse = result.VisualHit as Ellipse; if (ellipse != null) { if (currentLine == null) { //从头开始绘制 currentLine = CreateLine(); var ellipsecenterPoint = GetCenterPoint(ellipse); currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X; currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y; currentPointArray.Add(ellipse.Tag.ToString()); Console.WriteLine(string.Join(",", currentPointArray)); currentLineList.Add(currentLine); canvasRoot.Children.Add(currentLine); } else { //遇到下一个点,排除已经经过的点 if (currentPointArray.Contains(ellipse.Tag.ToString())) return; OnAfterByPoint(ellipse); } } else if (currentLine != null) { //绘制过程中 currentLine.X2 = point.X; currentLine.Y2 = point.Y; //判断当前Line是否经过点 ellipse = IsOnLine(); if (ellipse != null) OnAfterByPoint(ellipse); } } else { if (currentPointArray.Count == 0) return; isChecking = true; if (currentLineList.Count + 1 != currentPointArray.Count) { //最后一条线的终点不在点上 //两点一线,点的个数-1等于线的条数 currentLineList.Remove(currentLine); //从已记录的线集合中删除最后一条多余的线 canvasRoot.Children.Remove(currentLine); //从界面上删除最后一条多余的线 currentLine = null; } if (Operation == ScreenUnLockOperationType.Check) { Console.WriteLine("playAnimation Check"); var result = CheckPoint(); //执行图形检查 //执行完成动画并触发检查事件 PlayAnimation(result, () => { if (OnCheckedPoint != null) { this.Dispatcher.BeginInvoke(OnCheckedPoint, this, new CheckPointArgs() { Result = result } ); //触发检查完成事件 } } ); } else if (Operation == ScreenUnLockOperationType.Remember) { Console.WriteLine("playAnimation Remember"); RememberPoint(); //记忆绘制的坐标 var args = new RememberPointArgs() { PointArray = this.PointArray } ; //执行完成动画并触发记忆事件 PlayAnimation(true, () => { if (OnRememberPoint != null) { this.Dispatcher.BeginInvoke(OnRememberPoint, this, args); //触发图形记忆事件 } } ); } } }
判断线是否经过了附近的某个点
/// summary> /// 两点计算一线的长度 /// /summary> /// param name="pt1"> /param> /// param name="pt2"> /param> /// returns> /returns> private double GetLineLength(double x1, double y1, double x2, double y2) { return Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); //根据两点计算线段长度公式 √((x1-x2)²x(y1-y2)²) } /// summary> /// 判断线是否经过了某个点 /// /summary> /// param name="ellipse"> /param> /// returns> /returns> private Ellipse IsOnLine() { double lineAB = 0; //当前画线的长度 double lineCA = 0; //当前点和A点的距离 double lineCB = 0; //当前点和B点的距离 double dis = 0; double deciation = 1; //允许的偏差距离 lineAB = GetLineLength(currentLine.X1, currentLine.Y1, currentLine.X2, currentLine.Y2); //计算当前画线的长度 foreach (Ellipse ellipse in ellipseList) { if (currentPointArray.Contains(ellipse.Tag.ToString())) //排除已经经过的点 continue; var ellipseCenterPoint = GetCenterPoint(ellipse); //取当前点的中心点 lineCA = GetLineLength(currentLine.X1, currentLine.Y1, ellipseCenterPoint.X, ellipseCenterPoint.Y); //计算当前点到线A端的长度 lineCB = GetLineLength(currentLine.X2, currentLine.Y2, ellipseCenterPoint.X, ellipseCenterPoint.Y); //计算当前点到线B端的长度 dis = Math.Abs(lineAB - (lineCA + lineCB)); //线CA的长度+线CB的长度> 当前线AB的长度 说明点不在线上 if (dis = deciation) //因为绘制的点具有一个宽度和高度,所以需设定一个允许的偏差范围,让线靠近点就命中之(吸附效果) { return ellipse; } } return null; }
检查点是否正确,按数组顺序逐个匹配之
/// summary> /// 检查坐标点是否正确 /// /summary> /// returns> /returns> private bool CheckPoint() { //PointArray:正确的坐标值数组 //currentPointArray:当前绘制的坐标值数组 if (currentPointArray.Count != PointArray.Count) return false; for (var i = 0; i currentPointArray.Count; i++) { if (currentPointArray[i] != PointArray[i]) return false; } return true; }
记录经过点,并创建一条新的线
/// summary> /// 记录经过的点 /// /summary> /// param name="ellipse"> /param> private void OnAfterByPoint(Ellipse ellipse) { var ellipseCenterPoint = GetCenterPoint(ellipse); currentLine.X2 = ellipseCenterPoint.X; currentLine.Y2 = ellipseCenterPoint.Y; currentLine = CreateLine(); currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X; currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y; currentPointArray.Add(ellipse.Tag.ToString()); Console.WriteLine(string.Join(",", currentPointArray)); currentLineList.Add(currentLine); canvasRoot.Children.Add(currentLine); }
/// summary> /// 获取原点的中心点坐标 /// /summary> /// param name="ellipse"> /param> /// returns> /returns> private Point GetCenterPoint(Ellipse ellipse) { Point p = new Point(Canvas.GetLeft(ellipse) + ellipse.Width / 2, Canvas.GetTop(ellipse) + ellipse.Height / 2); return p; }
当绘制完成时,执行完成动画并触发响应模式的事件
/// summary> /// 执行动画 /// /summary> /// param name="result"> /param> private void PlayAnimation(bool result, Action callback = null) { Task.Factory.StartNew(() => { this.Dispatcher.Invoke((Action)delegate { foreach (Line l in currentLineList) l.Stroke = result ? rightColor : errorColor; foreach (Ellipse e in ellipseList) if (currentPointArray.Contains(e.Tag.ToString())) e.Fill = result ? rightColor : errorColor; } ); Thread.Sleep(1500); this.Dispatcher.Invoke((Action)delegate { foreach (Line l in currentLineList) this.canvasRoot.Children.Remove(l); foreach (Ellipse e in ellipseList) e.Fill = Color; } ); currentLine = null; this.currentPointArray.Clear(); this.currentLineList.Clear(); isChecking = false; } ).ContinueWith(t => { try { if (callback != null) callback(); } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { t.Dispose(); } } ); }
图形解锁的调用
local:ScreenUnlock Width="500" Height="500" PointArray="{ Binding PointArray, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged} " Operation="Check"> !--或Remember--> i:Interaction.Triggers> i:EventTrigger EventName="OnCheckedPoint"> Custom:EventToCommand Command="{ Binding OnCheckedPoint} " PassEventArgsToCommand="True"/> /i:EventTrigger> i:EventTrigger EventName="OnRememberPoint"> Custom:EventToCommand Command="{ Binding OnRememberPoint} " PassEventArgsToCommand="True"/> /i:EventTrigger> /i:Interaction.Triggers> /local:ScreenUnlock>
以上就是详解如何用WPF图形解锁控件ScreenUnLock的详细内容,更多请关注其它相关文章!
声明:本文内容由网友自发贡献,本站不承担相应法律责任。对本内容有异议或投诉,请联系2913721942#qq.com核实处理,我们将尽快回复您,谢谢合作!
若转载请注明出处: 详解如何用WPF图形解锁控件ScreenUnLock
本文地址: https://pptw.com/jishu/592708.html