原生js canvas实现简单贪吃蛇
导读:收集整理的这篇文章主要介绍了原生js canvas实现简单贪吃蛇,觉得挺不错的,现在分享给大家,也给大家做个参考。 本文实例为大家分享了js canvas实现简单贪吃蛇的具体代码,供大家...
收集整理的这篇文章主要介绍了原生js canvas实现简单贪吃蛇,觉得挺不错的,现在分享给大家,也给大家做个参考。 本文实例为大家分享了js canvas实现简单贪吃蛇的具体代码,供大家参考,具体内容如下
Js原生贪吃蛇:canvas
HTML
canvas id="can">
/canvas>
CSS
#can{
background: #000000;
height: 400px;
width: 850px;
}
JS
//公共板块VAR blockSize = 10;
//地图的高宽var mapW = 300;
var mapH = 150;
//历史食物varvar historyfood = new Array();
//食物数组var img = new Image()var arrFood = ["ananas.png","hamburg.png","watermelon.png"]historyfood =[{
x: 0,y:0}
];
//贪吃蛇默认值var snake = [{
x:3,y:0}
,{
x:2,y:0}
,{
x:1,y:0}
]//贪吃蛇方向var directionX = 1;
var directionY = 0;
//添加一个标记,标记食物是否被吃掉//默认值:没有被吃掉var isFood = false;
//判断游戏状态//默认游戏继续var gamestate = false;
//限制贪吃蛇所移动的方向不能反方向操作var lockleft = true;
var lockright = true;
var lockup = true;
var lockdown = true;
//贪吃蛇分数var count = 0;
//贪吃蛇速度var sPEed = 1000 - (count + 5);
$(function () {
$("#divContainer").height($("#can").height());
//1,获取到画布对象 var can = document.getElementById("can");
//2,获取到画图工具箱 var tools = can.getContext('2d');
tools.beginPath();
//设置食物默认值 var XY = Randomfood();
console.LOG(XY);
var x1 = Randomfood().x;
var y1 = Randomfood().y;
img.src = "/aimless/img/GluttonousSnakeFood/"+ arrFood[Math.floor(Math.random() * arrFood.length)];
//控制贪吃蛇移动 document.addEventListener('keydown',function (e){
swITch (e.keyCode) {
case 38: if (lockup){
directionX = 0;
directionY = -1;
lockdown = false;
lockleft = true;
lockright = true;
}
break;
case 40: if (lockdown){
directionX = 0;
directionY = 1;
lockup = false;
lockleft = true;
lockright = true;
}
break;
case 37: if (lockleft){
directionX = - 1;
directionY = 0;
lockright = false;
lockup = true;
lockdown = true;
}
break;
case 39: if (lockright){
directionX = 1;
directionY = 0;
lockleft = false;
lockup = true;
lockdown = true;
}
break;
}
}
) setIntervalSnake(tools,x1,y1);
//4,找位置}
)function setIntervalSnake(tools,x1,y1){
setInterval(function (){
if (gameState){
return;
}
//1,擦除画板 tools.clearRect(0,0,850,420);
var oldHead = snake[0];
if (oldHead.x 0 || oldHead.y 0 || oldHead.x * blockSize >
= mapW || oldHead.y * blockSize >
= mapH){
gameState = true;
alert("游戏结束");
}
else {
//蛇移动 if (snake[0].x * blockSize === x1 &
&
snake[0].y * blockSize === y1){
isFood = true;
}
else {
snake.pop() }
var newHead = {
x: oldHead.x + directionX, y: oldHead.y + directionY }
snake.unshift(newHead);
}
//2,判断食物是否被吃掉,吃掉刷新,不吃掉不刷新 if (isFood){
count = count + 1;
$("#count").html(count);
x1 = Randomfood().x;
y1 = Randomfood().y;
img.src = "/aimless/img/GluttonousSnakeFood/"+ arrFood[Math.floor(Math.random() * arrFood.length)];
isFood = false;
}
tools.drawImage(img,x1,y1,blockSize,blockSize);
//蛇身数组 var Thesnakebody = new Array();
//3,画蛇 for (var i = 0;
i snake.length;
i++){
if (i == 0){
tools.fillStyle = "#9933CC";
}
else {
var newHead1 = {
x: snake[i].x, y: snake[i].y }
Thesnakebody.unshift(newHead1);
tools.fillStyle = "#33adcc";
}
tools.fillRect(snake[i].x * blockSize,snake[i].y * blockSize,blockSize,blockSize);
}
// //判断蛇头咬到了蛇身 Thesnakebody.foreach(item=>
{
if(item.x == snake[0].x &
&
item.y == snake[0].y){
gameState = true;
setIntervalSnake(tools,x1,y1);
}
}
) //4,画地图 var width = Math.round($("#can").width() / blockSize);
var height = Math.round($("#can").height() / blockSize);
for (var i = 1;
i width;
i++){
tools.moveTo(0,blockSize * i);
tools.lineto($("#can").width(),blockSize * i);
}
for (var i = 1;
i height;
i++){
tools.moveTo(blockSize * i,0);
tools.lineTo(blockSize * i,$("#can").height());
}
tools.strokeStyle = "#FFFFFF";
//5,绘制 tools.stroke();
}
,speed / 3);
}
//随机食物不function Randomfood() {
var RandomX = Math.floor(Math.random() * mapW / blockSize) * blockSize;
var RandomY = Math.floor(Math.random() * mapH / blockSize) * blockSize;
setInterval(function (){
snake.forEach(item=>
{
console.log(RandomX / blockSize,RandomY / blockSize);
// console.log(item.x,item.y);
if(item.x == RandomX / blockSize &
&
item.y == RandomY / blockSize){
return Randomfood();
}
else {
return ;
}
}
) }
, 10 / 3);
var newRandom = {
x: RandomX, y: RandomY }
return newRandom;
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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