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html5 canvas手势解锁源码分享

时间2024-01-25 02:05:35发布访客分类HTML浏览761
导读:收集整理的这篇文章主要介绍了html5 canvas手势解锁源码分享,觉得挺不错的,现在分享给大家,也给大家做个参考。 先放图demo.htML<!DOCTYPE html><html lang="en">...
收集整理的这篇文章主要介绍了html5 canvas手势解锁源码分享,觉得挺不错的,现在分享给大家,也给大家做个参考。

先放图

demo.htML

!DOCTYPE html>
    html lang="en">
    head>
        meta charset="UTF-8">
        meta name="viewport" content="width=device-width, inITial-scale=1.0, user-scalable=no">
        title>
    手势解锁/title>
        style type="text/css">
        body{
                text-align: center;
                background: #305066;
        }
        h4{
                color: #22C3AA;
        }
        /style>
    /head>
    body>
        script type="text/javascript" src="src/index.js">
    /script>
        script type="text/javascript">
        // 1、生成背景        // 2、title生成        // 3、用js动态生成canvas标签        // 4、js方式动态生成h4标签和canvas标签        new canvasLock({
chooseType:3}
    ).init();
        /script>
    /body>
    /html>
    

index.js

(function(){
        /**         * 实现画圆和划线:         * 1、添加事件touchstart、touchmove、touchend         * 2、touchstart判断是否点击的位置处于圆内getPosition,处于则初始化         * lastpoint、restPoint         * 3、touchmove做的就是:画圆drawPoint和画线drawLine         *         * 实现自动画圆的效果         * 1、检测手势移动的位置是否处于圆内         * 2、圆内的话则画圆 drawPoint         * 3、已经画过实心圆的圆,无需重复检测         *         * 实现解锁成功:         * 1、检测路径是否是对的         * 2、如果是对的就重置,圆圈变绿         * 3、不对也重置,圆圈变红         * 4、重置         */        window.canvasLock = function(obj){
                this.height = obj.height;
                this.width = obj.width;
                this.chooseType = obj.chooseType;
        }
    ;
        // js方式动态生成dom        canvasLock.PRototype.initDom = function(){
                VAR wrap = document.createElement('div');
                var str = 'h4 id="title" class="title">
    绘制解锁图案/h4>
    ';
                wrap.setattribute('style','position: absolute;
    top:0;
    left:0;
    right:0;
    bottom:0;
    ');
                var canvas = document.createElement('canvas');
                canvas.setAttribute('id','canvas');
                canvas.style.cssText = 'background-color: #305066;
    display: inline-block;
    margin-top: 15px;
    ';
                wrap.innerHTML = str;
                wrap.appendChild(canvas);
                var width = this.width || 300;
                var height = this.height || 300;
                document.body.appendChild(wrap);
                // 高清屏锁放            canvas.style.width = width + "px";
                canvas.style.height = height + "px";
                canvas.width = width;
                canvas.height = height;
        }
        canvasLock.prototype.drawCle = function(x, y) {
     // 初始化解锁密码面板            this.ctx.strokeStyle = '#CFE6FF';
                this.ctx.lineWidth = 2;
                this.ctx.beginPath();
                this.ctx.arc(x, y, this.r, 0, Math.PI * 2, true);
                this.ctx.closePath();
                this.ctx.stroke();
        }
        canvasLock.prototype.createCircle = function() {
    // 创建解锁点的坐标,根据canvas的大小来平均分配半径            var n = this.chooseType;
                var count = 0;
                this.r = this.ctx.canvas.width / (2 + 4 * n);
    // 公式计算            this.lastPoint = [];
                this.arr = [];
                this.restPoint = [];
                var r = this.r;
                for (var i = 0 ;
     i  n ;
 i++) {
                    for (var j = 0 ;
     j  n ;
 j++) {
                        count++;
                    var obj = {
                        x: j * 4 * r + 3 * r,                        y: i * 4 * r + 3 * r,                        index: count                    }
    ;
                        this.arr.push(obj);
                        this.restPoint.push(obj);
                }
            }
                this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
                for (var i = 0 ;
     i  this.arr.length ;
 i++) {
                    // 画圆函数                this.drawCle(this.arr[i].x, this.arr[i].y);
            }
                //return arr;
        }
        // 程序初始化        canvasLock.prototype.init = function() {
                this.initDom();
                this.canvas = document.getElementById('canvas');
                this.ctx = this.canvas.getContext('2d');
                this.touchFlag = false;
                // 1、确定半径            // 2、确定每一个圆的中心坐标点            // 3、一行3个圆14个半径,一行4个圆有18个半径            this.createCircle();
                this.bindEvent();
        }
        canvasLock.prototype.bindEvent = function(){
                var self = this;
            this.canvas.addEventListener("touchstart", function (e) {
                    // 2、touchstart判断是否点击的位置处于圆内getPosition,处于则初始化                //          * lastpoint、restPoint                                // po有x和y,并且是相较于canvas边距                var po = self.getPosition(e);
                    console.LOG(po.x)                // 判断是否在圆内的原理:多出来的这条 x/y  r 在圆内                for (var i = 0 ;
     i  self.arr.length ;
 i++) {
                        if (Math.abs(po.x - self.arr[i].x)  self.r &
    &
 Math.abs(po.y - self.arr[i].y)  self.r) {
                                                     self.touchFlag = true;
                            // lastPoint存放的就是选中的圆圈的x/y坐标值                        self.lastPoint.push(self.arr[i]);
                            self.restPoint.splice(i,1);
                            break;
                    }
                }
            }
    , false);
            this.canvas.addEventListener("touchmove", function (e) {
               // touchmove做的就是:画圆drawPoint和划线drawLine               if (self.touchFlag) {
                      self.update(self.getPosition(e));
               }
            }
    , false);
            this.canvas.addEventListener("touchend", function(e){
                if (self.touchFlag) {
                        self.StorePass(self.lastPoint);
                    setTimeout(function(){
                           self.reset();
                   }
    , 300);
                }
            }
    , false);
        }
        canvasLock.prototype.getPosition = function(e) {
    // 获取touch点相对于canvas的坐标            var rect = e.currentTarget.getBoundingClientRect();
            var po = {
                x: (e.touches[0].clientX - rect.left),                y: (e.touches[0].clientY - rect.top)            }
    ;
                return po;
        }
                canvasLock.prototype.update = function(po) {
    // 核心变换方法在touchmove时候调用            this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
                // 重新画9个圆圈            for (var i = 0 ;
     i  this.arr.length ;
 i++) {
     // 每帧先把面板画出来                this.drawCle(this.arr[i].x, this.arr[i].y);
            }
                this.drawPoint();
    // 画圆            this.drawLine(po);
    // 画线            // 1、检测手势移动的位置是否处于下一个圆内            // 2、圆内的话则画圆 drawPoint            // 3、已经画过实心圆的圆,无需重复检测            for (var i = 0 ;
     i  this.restPoint.length ;
 i++) {
                    if (Math.abs(po.x - this.restPoint[i].x)  this.r &
    &
 Math.abs(po.y - this.restPoint[i].y)  this.r) {
                        this.drawPoint();
                        this.lastPoint.push(this.restPoint[i]);
                        this.restPoint.splice(i, 1);
                        break;
                }
            }
            console.log(this.lastPoint)        }
        canvasLock.prototype.drawLine = function(po) {
    // 解锁轨迹            this.ctx.beginPath();
                this.ctx.lineWidth = 3;
                this.ctx.moveTo(this.lastPoint[0].x, this.lastPoint[0].y);
                for (var i = 1 ;
     i  this.lastPoint.length ;
 i++) {
                    this.ctx.lineto(this.lastPoint[i].x, this.lastPoint[i].y);
            }
                this.ctx.lineTo(po.x, po.y);
                this.ctx.stroke();
                this.ctx.closePath();
        }
        canvasLock.prototype.drawPoint = function() {
     // 初始化圆心             for (var i = 0 ;
     i  this.lastPoint.length ;
 i++) {
                    this.ctx.fillStyle = '#CFE6FF';
                    this.ctx.beginPath();
                    this.ctx.arc(this.lastPoint[i].x, this.lastPoint[i].y, this.r / 2, 0, Math.PI * 2, true);
                    this.ctx.closePath();
                    this.ctx.fill();
            }
        }
        // 1、检测路径是否是对的        // 2、如果是对的就重置,圆圈变绿        // 3、不对也重置,圆圈变红        // 4、重置        canvasLock.prototype.storePass = function() {
            if (this.checkPass()) {
                    document.getElementById('title').innerHTML = '解锁成功';
                    this.drawstatusPoint('#2CFf26');
            }
else{
                    document.getElementById('title').innerHTML = '解锁失败';
                    this.drawStatusPoint('red');
            }
        }
        canvasLock.prototype.checkPass = function() {
                var p1 = '123',            p2 = '';
                for (var i = 0 ;
     i  this.lastPoint.length ;
 i++) {
                    p2 += this.lastPoint[i].index;
            }
                return p1 === p2;
        }
        canvasLock.prototype.drawStatusPoint = function(type) {
                for (var i = 0 ;
     i  this.lastPoint.length ;
 i++) {
                    this.ctx.strokeStyle = type;
                    this.ctx.beginPath();
                    this.ctx.arc(this.lastPoint[i].x, this.lastPoint[i].y, this.r, 0, Math.PI * 2, true);
                    this.ctx.closePath();
                    this.ctx.stroke();
            }
        }
        canvasLock.prototype.reset = function(){
                this.createCircle();
        }
}
    )();
    

总结

以上所述是小编给大家介绍的HTML5 canvas手势解锁源码分享,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!
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