首页前端开发HTMLCanvas波浪花环的示例代码

Canvas波浪花环的示例代码

时间2024-01-25 06:39:42发布访客分类HTML浏览1101
导读:收集整理的这篇文章主要介绍了Canvas波浪花环的示例代码,觉得挺不错的,现在分享给大家,也给大家做个参考。 JS中的Canvas动画几天没写博客了,今天又忙到很晚,教大家做一个波浪花环吧 效果图如上所示:老规矩先把代码给大家,...
收集整理的这篇文章主要介绍了Canvas波浪花环的示例代码,觉得挺不错的,现在分享给大家,也给大家做个参考。

JS中的Canvas动画

几天没写博客了,今天又忙到很晚,教大家做一个波浪花环吧


 


 

效果图如上所示:

老规矩先把代码给大家,新建一个htML文档(新建一个txt文本文档,把后缀名改为“ .html
”),以记事本打开,把复制好的代码粘贴进去,“ 保存 ”,退出,双击或右键选择浏览器打开。

祝大家前端学习愉快,在今后的日子中与君共勉

!DOCTYPE html>
    html lang="en">
    head>
    	meta charset="UTF-8">
    	tITle>
    Document/title>
    	style>
		body {
    		  	background: #111;
    		  	padding:0;
    		  	margin:0;
    			overflow:hidden;
		}
    	/style>
    /head>
    body>
    	div id="wrapper">
    /div>
    /body>
    script>
(function(){
    	'use strict';
    	let wrapper, canvas, ctx, width, height, 	Tau=Math.PI*2, PI180=Math.PI/180,	Systems=[];
/* PlanetarySystem */	let PlanetarySystem = function(id='pSys'){
		Object.definePRoperty(this, 'id',               {
 value:id, writable:true}
     );
		Object.defineProperty(this, 'x',                {
 value:0, writable:true }
    );
		Object.defineProperty(this, 'y',                {
 value:0, writable:true }
    );
		Object.defineProperty(this, 'allBodies',        {
 value:[], writable:true }
    );
		Object.defineProperty(this, 'allBodiesLookup',  {
 value:{
}
, writable:true }
    );
    // fast id lookup for children		Object.defineProperty(this, 'numBodies',        {
 value:0, writable:true }
    );
	}
	PlanetarySystem.prototype.addBody = function(vo) {
    		vo.parentSystem = this;
    		vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody];
    		let body = new PlanetaryBody(vo);
    		body.update();
    		this.allBodies.push(body);
    		this.allBodiesLookup[vo.id] = body;
    		this.numBodies += 1;
	}
	PlanetarySystem.prototype.setSpeeDFactor = function(value){
    		let body;
    		for(let i=0;
     ithis.numBodies;
 i++){
    			body = this.allBodies[i];
    			body.setSpeedFactor(value);
		}
	}
	PlanetarySystem.prototype.update = function(){
    		let body;
    		for(let i=0;
     ithis.numBodies;
 i++){
    			body = this.allBodies[i];
    			body.update();
		}
	}
/* PlanetaryBody */	let PlanetaryBody = function(vo){
		Object.defineProperty(this, 'id',					{
 value:vo.id, writable:true}
     );
		Object.defineProperty(this, 'diameter',				{
 value:vo.diameter, writable:true }
    );
		Object.defineProperty(this, 'colour',				{
 value:vo.colour, writable:true }
    );
		Object.defineProperty(this, 'x',					{
 value:0, writable:true }
    );
		Object.defineProperty(this, 'y',					{
 value:0, writable:true }
    );
		Object.defineProperty(this, 'vx',					{
 value:0, writable:true }
    );
		Object.defineProperty(this, 'vy',					{
 value:0, writable:true }
    );
		Object.defineProperty(this, 'degrees',				{
 value:vo.degrees, writable:true }
    );
		Object.defineProperty(this, 'speedBase',			{
 value:vo.speed, writable:true }
    );
		Object.defineProperty(this, 'speed',				{
 value:vo.speed , writable:true }
    );
		Object.defineProperty(this, 'orbitalRadius',		{
 value:vo.orbitalRadius, writable:true }
    );
		Object.defineProperty(this, 'parentSystem',			{
 value:vo.parentSystem, writable:true }
    );
		Object.defineProperty(this, 'parentBody',			{
 value:vo.parentBody, writable:true }
    );
    		return this;
	}
	PlanetaryBody.prototype.update = function(){
    		let angle = this.degrees * PI180;
    		this.degrees += this.speed;
    		this.vx = this.orbitalRadius * Math.cos(angle);
    		this.vy = this.orbitalRadius * Math.sin(angle);
		// update position		if(this.parentBody != null){
    			this.x = this.vx + this.parentBody.x;
    			this.y = this.vy + this.parentBody.y;
		}
	}
/* init() */	function init(){
    		wrapper = document.querySelector('#wrapper');
    		canvas = createCanvas('canvas', width, height);
    		wrapper.appendChild(canvas);
    		ctx = canvas.getContext('2d');
    		SETUPEvents();
    		resizeCanvas();
    		/* Define new PlanetarySystem and set values */		let system1 = new PlanetarySystem('pSys1');
    		systems.push(system1);
    		system1.x = width * .5;
    		system1.y = height * .5;
		system1.addBody({
id:'sun', diameter:5, degrees:0, speed:0, colour:'#FDFE1D', orbitalRadius:0, parentBody:null}
    );
    		for(let loop=30, i=0;
     iloop;
 i+=1){
			system1.addBody({
	id:				'ball'+i,								diameter:		5,								degrees:		0,								speed:			2 + (loop * 0.15) - (i* 0.2),								colour:			'#FDFE1D',								orbitalRadius:	7*(i+1),								parentBody:		'sun'}
    );
		}
	}
	/* Methods */	function createCanvas(id, w, h){
    		let tCanvas = document.createElement('canvas');
    		tCanvas.width = w;
    		tCanvas.height = h;
    		tCanvas.id = id;
    		return tCanvas;
	}
	function setupEvents(){
    		window.onresize = resizeCanvas;
	}
	function resizeCanvas(){
    		let rect = wrapper.getBoundingClientRect();
    		width = window.innerWidth;
    		height = window.innerHeight - rect.top -2;
    		canvas.width = width;
    		canvas.height = height;
    		for(let i=0;
     isystems.length;
 i++){
    			systems[i].x = width * .5;
    			systems[i].y = height * .5;
		}
	}
	function update(){
    		for(let loop=systems.length, i=0;
     iloop;
 i++){
    			systems[i].update();
		}
	}
	function draw(){
    		let system;
    		let prev = null;
    		for(let i=0;
     isystems.length;
 i++){
    			system = systems[i];
    			let planetaryBody;
    			for(let loop=system.numBodies, j=1;
     jloop;
 j+=1) {
    				planetaryBody = system.allBodies[j];
    				ctx.beginPath();
    				ctx.arc(planetaryBody.x, planetaryBody.y, planetaryBody.diameter, 0, Tau, false);
    				ctx.fillStyle = planetaryBody.colour;
    				ctx.fill();
    				if(j>
1){
    					ctx.strokeStyle = planetaryBody.colour;
    					ctx.lineWidth = 2;
    					ctx.beginPath();
    					ctx.moveTo(planetaryBody.x, planetaryBody.y);
    					ctx.lineto(prev.x, prev.y);
    					ctx.stroke();
				}
				prev = {
x:planetaryBody.x, y:planetaryBody.y}
    ;
			}
		}
	}
	function aniMATE(){
    		ctx.fillStyle = 'rgba(0,0,0, .05)';
    		ctx.fillRect(0, 0, width, height);
    		update();
    		draw();
    		requestAnimationFrame(animate);
	}
    	init();
    	animate();
}
    ());
    /script>
    /html>
    

到此这篇关于Canvas波浪花环的示例代码的文章就介绍到这了,更多相关Canvas 波浪花环内容请搜索以前的文章或继续浏览下面的相关文章,希望大家以后多多支持!

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