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ScreenUnLock-图形解锁控件使用详解

时间2024-01-30 14:03:02发布访客分类ASP.NET浏览963
导读:收集整理的这篇文章主要介绍了ScreenUnLock-图形解锁控件使用详解,觉得挺不错的,现在分享给大家,也给大家做个参考。这篇文章主要为大家详细介绍了WPF图形解锁控件ScreenUnLock的使用方法,具有一定的参考价值,感兴趣的小伙伴...
收集整理的这篇文章主要介绍了ScreenUnLock-图形解锁控件使用详解,觉得挺不错的,现在分享给大家,也给大家做个参考。这篇文章主要为大家详细介绍了WPF图形解锁控件ScreenUnLock的使用方法,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

ScreenUnLock 与智能手机上的图案解锁功能一样。通过绘制图形达到解锁或记忆图形的目的。

本人突发奇想,把手机上的图形解锁功能移植到WPF中。也应用到了公司的项目中。

在创建ScreenUnLock之前,先来分析一下图形解锁的实现思路。

1.创建九宫格原点(或更多格子),每个点定义一个坐标值

2.提供图形解锁相关扩展属性和事件,方便调用者定义。比如:点和线的颜色(Color),操作模式(Check|Remember),验证正确的颜色(RightColor), 验证失败的颜色(ErrorColor), 解锁事件 OnCheckedPoint,记忆事件 OnRememberPoint 等;

3.定义MouSEMove事件监听画线行为。 画线部分也是本文的核心。在画线过程中。程序需判断,线条从哪个点开始绘制,经过了哪个点(排除已经记录的点)。是否完成了绘制等等。

4.画线完成,根据操作模式处理画线完成行为。并调用相关自定义事件

大致思路如上,下面开始一步一步编写ScreenUnLock吧

创建ScreenUnLock


public partial class ScreenUnlock : UserControl

定义相关属性


/// summary>
      /// 验证正确的颜色  /// /summary>
      PRivate SolIDColorbrush rightColor;
      /// summary>
      /// 验证失败的颜色  /// /summary>
      private SolidColorBrush errorColor;
      /// summary>
      /// 图案是否在检查中  /// /summary>
      private bool isChecking;
      public static readonly DePEndencyProperty PointArrayProperty = DependencyProperty.Register("PointArray", typeof(IListstring>
    ), typeof(ScreenUnlock));
      /// summary>
      /// 记忆的坐标点   /// /summary>
      public IListstring>
 PointArray  {
   get {
     return GetValue(PointArrayProperty) as IListstring>
    ;
 }
   set {
     SetValue(PointArrayProperty, value);
 }
  }
      /// summary>
      /// 当前坐标点集合  /// /summary>
      private IListstring>
     currentPointArray;
      /// summary>
      /// 当前线集合  /// /summary>
      private IListLine>
     currentLineList;
      /// summary>
      /// 点集合  /// /summary>
      private IListEllipse>
     ellipseList;
      /// summary>
      /// 当前正在绘制的线  /// /summary>
      private Line currentLine;
      public static readonly DependencyProperty operationPorperty = DependencyProperty.Register("Operation", typeof(ScreenUnLockOperationType), typeof(ScreenUnlock), new FrameworkPropertyMetadata(ScreenUnLockOperationType.Remember));
      /// summary>
      /// 操作类型  /// /summary>
  public ScreenUnLockOperationType Operation  {
   get {
     return (ScreenUnLockOperationType)GetValue(OperationPorperty);
 }
   set {
     SetValue(OperationPorperty, value);
 }
  }
      public static readonly DependencyProperty PointSizeProperty = DependencyProperty.Register("PointSize", typeof(double), typeof(ScreenUnlock), new FrameworkPropertyMetadata(15.0));
      /// summary>
      /// 坐标点大小   /// /summary>
  public double PointSize  {
   get {
     return Convert.ToDouble(GetValue(PointSizeProperty));
 }
   set {
     SetValue(PointSizeProperty, value);
 }
  }
      public static readonly DependencyProperty ColorProperty = DependencyProperty.Register("Color", typeof(SolidColorBrush), typeof(ScreenUnlock), new FrameworkPropertyMetadata(new SolidColorBrush(Colors.WhITe), new PropertyChangedCallback((s, e) =>
  {
       (s as ScreenUnlock).Refresh();
  }
    )));
      /// summary>
      /// 坐标点及线条颜色  /// /summary>
  public SolidColorBrush Color  {
   get {
     return GetValue(ColorProperty) as SolidColorBrush;
 }
   set {
     SetValue(ColorProperty, value);
 }
  }
         /// summary>
         /// 操作类型     /// /summary>
     public enum ScreenUnLockOperationType     {
      Remember = 0, Check = 1     }
    

初始化ScreenUnLock


public ScreenUnlock()  {
       Initializecomponent();
       this.Loaded += ScreenUnlock_Loaded;
       this.Unloaded += ScreenUnlock_Unloaded;
       this.MouseMove += ScreenUnlock_MouseMove;
 //监听绘制事件  }
 private void ScreenUnlock_Loaded(object sender, RoutedEventargs e)  {
       isChecking = false;
       rightColor = new SolidColorBrush(Colors.Green);
       errorColor = new SolidColorBrush(Colors.red);
       currentPointArray = new Liststring>
    ();
       currentLineList = new ListLine>
    ();
       ellipseList = new ListEllipse>
    ();
       CreatePoint();
  }
  private void ScreenUnlock_Unloaded(object sender, RoutedEventArgs e)  {
       rightColor = null;
       errorColor = null;
       if (currentPointArray != null)    this.currentPointArray.Clear();
       if (currentLineList != null)    this.currentLineList.Clear();
       if (ellipseList != null)    ellipseList.Clear();
       this.canvasRoot.Children.Clear();
  }
    

创建点


/// summary>
      /// 创建点  /// /summary>
  private void CreatePoint()  {
       canvasRoot.Children.Clear();
       int row = 3, column = 3;
     //三行三列,九宫格   double oneColumnWidth = (this.ActualWidth == 0 ? this.Width : this.ActualWidth) / 3;
     //单列的宽度   double oneRowHeight = (this.ActualHeight == 0 ? this.Height : this.ActualHeight) / 3;
     //单列的高度   double leftDistance = (oneColumnWidth - PointSize) / 2;
     //单列左边距   double topDistance = (oneRowHeight - PointSize) / 2;
     //单列上边距   for (VAR i = 0;
     i  row;
 i++)   {
        for (var j = 0;
     j  column;
 j++)    {
     Ellipse ellipse = new Ellipse()     {
      Width = PointSize,      Height = PointSize,      Fill = Color,      Tag = string.Format("{
0}
{
1}
", i, j)     }
    ;
         Canvas.SetLeft(ellipse, j * oneColumnWidth + leftDistance);
         Canvas.SetTop(ellipse, i * oneRowHeight + topDistance);
         canvasRoot.Children.Add(ellipse);
         ellipseList.Add(ellipse);
    }
   }
  }
    

创建线


private Line CreateLine()  {
   Line line = new Line()   {
    stroke = Color,    StrokeThickness = 2   }
    ;
       return line;
  }
    

点和线都创建都定义好了,可以开始监听绘制事件了


private void ScreenUnlock_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)  {
       if (isChecking) //如果图形正在检查中,不响应后续处理    return;
   if (e.LeftButton == System.Windows.Input.MouseButtonState.Pressed)   {
        var point = e.GetPosition(this);
        HittestResult result = VisualTreeHelper.HitTest(this, point);
        Ellipse ellipse = result.VisualHit as Ellipse;
    if (ellipse != null)    {
     if (currentLine == null)     {
          //从头开始绘制                        currentLine = CreateLine();
          var ellipsecenterPoint = GetCenterPoint(ellipse);
          currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
          currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
          currentPointArray.Add(ellipse.Tag.ToString());
          Console.WriteLine(string.Join(",", currentPointArray));
          currentLineList.Add(currentLine);
          canvasRoot.Children.Add(currentLine);
     }
     else     {
          //遇到下一个点,排除已经经过的点      if (currentPointArray.Contains(ellipse.Tag.ToString()))       return;
          OnAfterByPoint(ellipse);
     }
    }
    else if (currentLine != null)    {
         //绘制过程中     currentLine.X2 = point.X;
         currentLine.Y2 = point.Y;
         //判断当前Line是否经过点     ellipse = IsOnLine();
         if (ellipse != null)      OnAfterByPoint(ellipse);
    }
   }
   else   {
        if (currentPointArray.Count == 0)     return;
        isChecking = true;
    if (currentLineList.Count + 1 != currentPointArray.Count)    {
         //最后一条线的终点不在点上     //两点一线,点的个数-1等于线的条数     currentLineList.Remove(currentLine);
     //从已记录的线集合中删除最后一条多余的线     canvasRoot.Children.Remove(currentLine);
     //从界面上删除最后一条多余的线     currentLine = null;
    }
    if (Operation == ScreenUnLockOperationType.Check)    {
         Console.WriteLine("playAnimation Check");
         var result = CheckPoint();
     //执行图形检查              //执行完成动画并触发检查事件     PlayAnimation(result, () =>
     {
      if (OnCheckedPoint != null)      {
       this.Dispatcher.BeginInvoke(OnCheckedPoint, this, new CheckPointArgs() {
 Result = result }
    );
 //触发检查完成事件      }
     }
    );
    }
    else if (Operation == ScreenUnLockOperationType.Remember)    {
         Console.WriteLine("playAnimation Remember");
         RememberPoint();
 //记忆绘制的坐标     var args = new RememberPointArgs() {
 PointArray = this.PointArray }
    ;
                 //执行完成动画并触发记忆事件     PlayAnimation(true, () =>
     {
      if (OnRememberPoint != null)      {
           this.Dispatcher.BeginInvoke(OnRememberPoint, this, args);
 //触发图形记忆事件      }
     }
    );
    }
   }
  }
    

判断线是否经过了附近的某个点


/// summary>
      /// 两点计算一线的长度  /// /summary>
      /// param name="pt1">
    /param>
      /// param name="pt2">
    /param>
      /// returns>
    /returns>
  private double GetLineLength(double x1, double y1, double x2, double y2)  {
       return Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
 //根据两点计算线段长度公式 √((x1-x2)²x(y1-y2)²)  }
      /// summary>
      /// 判断线是否经过了某个点  /// /summary>
      /// param name="ellipse">
    /param>
      /// returns>
    /returns>
  private Ellipse IsOnLine()  {
       double lineAB = 0;
     //当前画线的长度   double lineCA = 0;
     //当前点和A点的距离    double lineCB = 0;
     //当前点和B点的距离   double dis = 0;
       double deciation = 1;
     //允许的偏差距离   lineAB = GetLineLength(currentLine.X1, currentLine.Y1, currentLine.X2, currentLine.Y2);
 //计算当前画线的长度   foreach (Ellipse ellipse in ellipseList)   {
        if (currentPointArray.Contains(ellipse.Tag.ToString())) //排除已经经过的点     continue;
        var ellipseCenterPoint = GetCenterPoint(ellipse);
     //取当前点的中心点    lineCA = GetLineLength(currentLine.X1, currentLine.Y1, ellipseCenterPoint.X, ellipseCenterPoint.Y);
     //计算当前点到线A端的长度    lineCB = GetLineLength(currentLine.X2, currentLine.Y2, ellipseCenterPoint.X, ellipseCenterPoint.Y);
     //计算当前点到线B端的长度    dis = Math.Abs(lineAB - (lineCA + lineCB));
     //线CA的长度+线CB的长度>
当前线AB的长度 说明点不在线上    if (dis = deciation) //因为绘制的点具有一个宽度和高度,所以需设定一个允许的偏差范围,让线靠近点就命中之(吸附效果)    {
         return ellipse;
    }
   }
       return null;
  }
    

检查点是否正确,按数组顺序逐个匹配之


/// summary>
      /// 检查坐标点是否正确  /// /summary>
      /// returns>
    /returns>
  private bool CheckPoint()  {
              //PointArray:正确的坐标值数组         //currentPointArray:当前绘制的坐标值数组   if (currentPointArray.Count != PointArray.Count)    return false;
       for (var i = 0;
     i  currentPointArray.Count;
 i++)   {
        if (currentPointArray[i] != PointArray[i])     return false;
   }
       return true;
  }
    

记录经过点,并创建一条新的线


/// summary>
      /// 记录经过的点  /// /summary>
      /// param name="ellipse">
    /param>
  private void OnAfterByPoint(Ellipse ellipse)  {
       var ellipseCenterPoint = GetCenterPoint(ellipse);
       currentLine.X2 = ellipseCenterPoint.X;
       currentLine.Y2 = ellipseCenterPoint.Y;
       currentLine = CreateLine();
       currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
       currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
       currentPointArray.Add(ellipse.Tag.ToString());
       Console.WriteLine(string.Join(",", currentPointArray));
       currentLineList.Add(currentLine);
       canvasRoot.Children.Add(currentLine);
  }
    


/// summary>
      /// 获取原点的中心点坐标  /// /summary>
      /// param name="ellipse">
    /param>
      /// returns>
    /returns>
  private Point GetCenterPoint(Ellipse ellipse)  {
       Point p = new Point(Canvas.GetLeft(ellipse) + ellipse.Width / 2, Canvas.GetTop(ellipse) + ellipse.Height / 2);
       return p;
  }
    

当绘制完成时,执行完成动画并触发响应模式的事件


/// summary>
      /// 执行动画  /// /summary>
      /// param name="result">
    /param>
  private void PlayAnimation(bool result, Action callback = null)  {
       Task.Factory.StartNew(() =>
   {
    this.Dispatcher.Invoke((Action)delegate    {
         foreach (Line l in currentLineList)      l.Stroke = result ? rightColor : errorColor;
         foreach (Ellipse e in ellipseList)      if (currentPointArray.Contains(e.Tag.ToString()))       e.Fill = result ? rightColor : errorColor;
    }
    );
        Thread.Sleep(1500);
    this.Dispatcher.Invoke((Action)delegate    {
         foreach (Line l in currentLineList)      this.canvasRoot.Children.Remove(l);
         foreach (Ellipse e in ellipseList)      e.Fill = Color;
    }
    );
        currentLine = null;
        this.currentPointArray.Clear();
        this.currentLineList.Clear();
        isChecking = false;
   }
    ).ContinueWith(t =>
   {
    try    {
         if (callback != null)      callback();
    }
    catch (Exception ex)    {
         Console.WriteLine(ex.Message);
    }
    finally    {
         t.Dispose();
    }
   }
    );
  }
    

图形解锁的调用


local:ScreenUnlock Width="500" Height="500"      PointArray="{
Binding PointArray, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}
    "      Operation="Check">
     !--或Remember-->
          i:Interaction.Triggers>
           i:EventTrigger EventName="OnCheckedPoint">
        Custom:EventToCommand Command="{
Binding OnCheckedPoint}
    " PassEventArgsToCommand="True"/>
           /i:EventTrigger>
           i:EventTrigger EventName="OnRememberPoint">
        Custom:EventToCommand Command="{
Binding OnRememberPoint}
    " PassEventArgsToCommand="True"/>
           /i:EventTrigger>
          /i:Interaction.Triggers>
         /local:ScreenUnlock>
    

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