js实现贪吃蛇游戏含注释
导读:收集整理的这篇文章主要介绍了js实现贪吃蛇游戏含注释,觉得挺不错的,现在分享给大家,也给大家做个参考。 本文实例为大家分享了js实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下两个小时...
收集整理的这篇文章主要介绍了js实现贪吃蛇游戏含注释,觉得挺不错的,现在分享给大家,也给大家做个参考。 本文实例为大家分享了js实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
两个小时完成的,有点简陋。
直接看效果。打开调试面板,在resource面板,新建snipPEt
粘贴以下代码,右键snippet,run。
clearInterval(timer);
document.body.innerHTML = "";
//每秒移动多少格let speed = 10;
let speedUpMul = 3;
//是否能穿墙let isThroughTheWall = true;
//行数let row = 40;
let headColor = 'red';
let bodyColor = 'green';
let foodColor = 'yellow';
let borderColor = 'grey';
// 游戏全局变量let hasFood = false;
//游戏状态let gamestaus = 'start';
let hasAccelerate = false;
let mainContainer = document.createElement("div");
mainContainer.style.width = 20 * row + 1 + "px";
mainContainer.style.height = 20 * row + 1 + "px";
mainContainer.style.margin = "0 auto";
mainContainer.style.posITion = "relative";
mainContainer.style.border = "1px solid " + borderColor;
document.body.appendChild(mainContainer);
for(let i = 0;
irow;
i++){
let marginTop = 20 * i + "px";
for(let j = 0;
jrow;
j++){
let marginLeft = j * 20 + "px";
let tempDiv = document.createElement('div');
tempDiv.style.width = "19px";
tempDiv.style.height = "19px";
tempDiv.style.marginTop = marginTop;
tempDiv.style.marginLeft = marginLeft;
tempDiv.style.border = "0.5px solid " + borderColor;
tempDiv.style.position = "absolute";
tempDiv.id = j + "div" + i;
mainContainer.appendChild(tempDiv);
}
}
class Cell{
constructor(x, y, color){
if(isThroughTheWall){
if(x 0) x = row-1;
if(x >
row - 1) x = 0;
if(y 0) y = row - 1;
if(y >
row - 1) y = 0;
}
else{
if(x 0 || y 0|| x >
row - 1 || y >
row - 1){
clearInterval(timer);
alert('游戏结束');
return;
}
}
this.x = x;
this.y = y;
this.color = color;
let tempDiv = document.getElementById(x + 'div' + y);
if(tempDiv) tempDiv.style.backgroundColor = color;
}
}
snake = {
head : {
}
, body : [], dire : 1}
let headx = Math.floor(Math.random() * 14) + 3;
let heady = Math.floor(Math.random() * 14) + 3;
snake.head = new Cell(headx, heady, headColor);
//上右下左let direction = [1, 2, 3, 4]snake.dire = direction[Math.floor(Math.random() * 4)];
if(snake.dire == 1){
snake.body.push(new Cell(snake.head.x, snake.head.y+1, bodyColor));
snake.body.push(new Cell(snake.head.x, snake.head.y+2, bodyColor));
snake.body.push(new Cell(snake.head.x, snake.head.y+3, bodyColor));
}
if(snake.dire == 2){
snake.body.push(new Cell(snake.head.x-1, snake.head.y, bodyColor));
snake.body.push(new Cell(snake.head.x-2, snake.head.y, bodyColor));
snake.body.push(new Cell(snake.head.x-3, snake.head.y, bodyColor));
}
if(snake.dire == 3){
snake.body.push(new Cell(snake.head.x, snake.head.y-1, bodyColor));
snake.body.push(new Cell(snake.head.x, snake.head.y-2, bodyColor));
snake.body.push(new Cell(snake.head.x, snake.head.y-3, bodyColor));
}
if(snake.dire == 4){
snake.body.push(new Cell(snake.head.x+1, snake.head.y, bodyColor));
snake.body.push(new Cell(snake.head.x+2, snake.head.y, bodyColor));
snake.body.push(new Cell(snake.head.x+3, snake.head.y, bodyColor));
}
function game(){
if(gamestaus == 'pause'){
return;
}
if(gamestaus == 'gameover'){
clearInterval(timer);
alert('游戏结束');
return;
}
initFood();
let snakeHeadX = snake.head.x;
let snakeHeadY = snake.head.y;
let color = '';
if(snake.dire == 1){
let tempDiv = document.getElementById(snakeHeadX + 'div' + (snakeHeadY-1));
if(tempDiv) color = tempDiv.style.backgroundColor;
snake.head = new Cell(snakeHeadX, snakeHeadY - 1, headColor);
}
if(snake.dire == 2){
let tempDiv = document.getElementById((snakeHeadX + 1) + 'div' + snakeHeadY);
if(tempDiv) color = tempDiv.style.backgroundColor;
snake.head = new Cell(snakeHeadX + 1, snakeHeadY, headColor);
}
if(snake.dire == 3){
let tempDiv = document.getElementById(snakeHeadX + 'div' + (snakeHeadY+1));
if(tempDiv) color = tempDiv.style.backgroundColor;
snake.head = new Cell(snakeHeadX, snakeHeadY + 1, headColor);
}
if(snake.dire == 4){
let tempDiv = document.getElementById((snakeHeadX - 1) + 'div' + snakeHeadY);
if(tempDiv) color = tempDiv.style.backgroundColor;
snake.head = new Cell(snakeHeadX - 1, snakeHeadY, headColor);
}
snake.body.unshift(new Cell(snakeHeadX, snakeHeadY, bodyColor));
if(color &
&
color == foodColor){
hasFood = false;
initFood();
}
else if(color &
&
color == bodyColor){
gamestaus = 'gameover';
}
else{
let lastBody = snake.body.pop();
new Cell(lastBody.x, lastBody.y, '');
}
}
VAR timer = setInterval(game, 10 / speed * 100)/** * 初始化食物 */function initFood(){
while(!hasFood){
let x = Math.floor(Math.random() * row);
let y = Math.floor(Math.random() * row);
let snakeBody = snake.body;
let enable = true;
if(snake.head.x == x &
&
snake.head.y == y){
enable = false;
}
for(sBody of snakeBody){
if(sBody.x == x &
&
sBody.y == y){
enable = false;
break;
}
}
if(enable){
new Cell(x, y, foodColor);
hasFood = true;
}
}
}
document.onkeydown = function(e){
if(e.keyCode == 38){
//上 if(snake.dire != 3 &
&
snake.dire != 1){
snake.dire = 1;
}
else if(snake.dire == 1){
if(!hasAccelerate){
clearInterval(timer);
hasAccelerate = true;
speed = speed * speedUpMul;
timer = setInterval(game, 10 / speed * 100) }
}
}
if(e.keyCode == 39){
//右 if(snake.dire != 4 &
&
snake.dire != 2){
snake.dire = 2;
}
else if(snake.dire == 2){
if(!hasAccelerate){
clearInterval(timer);
hasAccelerate = true;
speed = speed * speedUpMul;
timer = setInterval(game, 10 / speed * 100) }
}
}
if(e.keyCode == 40){
//下 if(snake.dire != 1 &
&
snake.dire != 3){
snake.dire = 3;
}
else if(snake.dire == 3){
if(!hasAccelerate){
clearInterval(timer);
hasAccelerate = true;
speed = speed * speedUpMul;
timer = setInterval(game, 10 / speed * 100) }
}
}
if(e.keyCode == 37){
//左 if(snake.dire != 2 &
&
snake.dire != 4){
snake.dire = 4;
}
else if(snake.dire == 4){
if(!hasAccelerate){
clearInterval(timer);
hasAccelerate = true;
speed = speed * speedUpMul;
timer = setInterval(game, 10 / speed * 100) }
}
}
//空格键暂停 if(e.keyCode == 32){
if(gamestaus == 'start'){
gamestaus = 'pause';
}
else if(gamestaus == 'pause'){
gamestaus = 'start';
}
}
}
document.onkeyup = function(e){
if(e.keyCode == 38){
//上 if(snake.dire == 1 &
&
hasAccelerate){
clearInterval(timer);
hasAccelerate = false;
speed = speed / speedUpMul;
timer = setInterval(game, 10 / speed * 100) }
}
if(e.keyCode == 39){
//右 if(snake.dire == 2 &
&
hasAccelerate){
clearInterval(timer);
hasAccelerate = false;
speed = speed / speedUpMul;
timer = setInterval(game, 10 / speed * 100) }
}
if(e.keyCode == 40){
//下 if(snake.dire == 3 &
&
hasAccelerate){
clearInterval(timer);
hasAccelerate = false;
speed = speed / speedUpMul;
timer = setInterval(game, 10 / speed * 100) }
}
if(e.keyCode == 37){
//左 if(snake.dire == 4 &
&
hasAccelerate){
clearInterval(timer);
hasAccelerate = false;
speed = speed / speedUpMul;
timer = setInterval(game, 10 / speed * 100) }
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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