jQuery实现动态粒子效果
导读:收集整理的这篇文章主要介绍了jQuery实现动态粒子效果,觉得挺不错的,现在分享给大家,也给大家做个参考。 本文实例为大家分享了jquery实现动态粒子效果的具体代码,供大家参考,具体内...
收集整理的这篇文章主要介绍了jQuery实现动态粒子效果,觉得挺不错的,现在分享给大家,也给大家做个参考。 本文实例为大家分享了jquery实现动态粒子效果的具体代码,供大家参考,具体内容如下
效果图
代码
!DOCTYPE htML>
html lang="en">
head>
meta charset="UTF-8">
meta http-equiv="X-UA-Compatible" content="IE=Edge">
meta name="viewport" content="width=device-width, inITial-scale=1.0">
title>
Document/title>
script src="https://cdn.statiCFile.org/jquery/1.10.2/jquery.min.js">
/script>
div id="jsi-particle-container" class="container">
/div>
style>
html, body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
.container {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
background-color: #000000;
}
/style>
/head>
body>
script>
VAR RENDERER = {
PARTICLE_COUNT: 1000, PARTICLE_RADIUS: 1, MAX_ROTATION_ANGLE: Math.PI / 60, TRANSLATION_COUNT: 500, init: function(strategy) {
this.setParameters(strategy);
this.createParticles();
this.SETUPFigure();
this.reconstructMethod();
this.bindEvent();
this.drawFigure();
}
, setParameters: function(strategy) {
this.$window = $(window);
this.$container = $('#jsi-particle-container');
this.width = this.$container.width();
this.height = this.$container.height();
this.$canvas = $('canvas />
').attr({
width: this.width, height: this.height }
).appendTo(this.$container);
this.context = this.$canvas.get(0).getContext('2d');
this.center = {
x: this.width / 2, y: this.height / 2 }
;
this.rotationX = this.MAX_ROTATION_ANGLE;
this.rotationY = this.MAX_ROTATION_ANGLE;
this.strategyIndex = 0;
this.translationCount = 0;
this.theta = 0;
this.strategies = strategy.getStrategies();
this.particles = [];
}
, createParticles: function() {
for (var i = 0;
i this.PARTICLE_COUNT;
i++) {
this.particles.push(new PARTICLE(this.center));
}
}
, reconstructMethod: function() {
this.setupFigure = this.setupFigure.bind(this);
this.drawFigure = this.drawFigure.bind(this);
this.changeAngle = this.changeAngle.bind(this);
}
, bindEvent: function() {
this.$container.on('click', this.setupFigure);
this.$container.on('mouSEMove', this.changeAngle);
}
, changeAngle: function(event) {
var offset = this.$container.offset(), x = event.clientX - offset.left + this.$window.scrollLeft(), y = event.clientY - offset.top + this.$window.scrollTop();
this.rotationX = (this.center.y - y) / this.center.y * this.MAX_ROTATION_ANGLE;
this.rotationY = (this.center.x - x) / this.center.x * this.MAX_ROTATION_ANGLE;
}
, setupFigure: function() {
for (var i = 0, length = this.particles.length;
i length;
i++) {
this.particles[i].setAxis(this.strategies[this.strategyIndex]());
}
if (++this.strategyIndex == this.strategies.length) {
this.strategyIndex = 0;
}
this.translationCount = 0;
}
, drawFigure: function() {
requestAnimationFrame(this.drawFigure);
this.context.fillStyle = 'rgba(0, 0, 0, 0.2)';
this.context.fillRect(0, 0, this.width, this.height);
for (var i = 0, length = this.particles.length;
i length;
i++) {
var axis = this.particles[i].getAxis2D(this.theta);
this.context.beginPath();
this.context.fillStyle = axis.color;
this.context.arc(axis.x, axis.y, this.PARTICLE_RADIUS, 0, Math.PI * 2, false);
this.context.fill();
}
this.theta++;
this.theta %= 360;
for (var i = 0, length = this.particles.length;
i length;
i++) {
this.particles[i].rotateX(this.rotationX);
this.particles[i].rotateY(this.rotationY);
}
this.translationCount++;
this.translationCount %= this.TRANSLATION_COUNT;
if (this.translationCount == 0) {
this.setupFigure();
}
}
}
;
var STRATEGY = {
SCATTER_RADIUS: 150, CONE_ASPECT_RATIO: 1.5, RING_COUNT: 5, getStrategies: function() {
var strategies = [];
for (var i in this) {
if (this[i] == arguments.callee || typeof this[i] != 'function') {
continue;
}
strategies.push(this[i].bind(this));
}
return strategies;
}
, createSphere: function() {
var cosTheta = Math.random() * 2 - 1, sinTheta = Math.sqrt(1 - cosTheta * cosTheta), phi = Math.random() * 2 * Math.PI;
return {
x: this.SCATTER_RADIUS * sinTheta * Math.cos(phi), y: this.SCATTER_RADIUS * sinTheta * Math.sin(phi), z: this.SCATTER_RADIUS * cosTheta, hue: Math.round(phi / Math.PI * 30) }
;
}
, createTorus: function() {
var theta = Math.random() * Math.PI * 2, x = this.SCATTER_RADIUS + this.SCATTER_RADIUS / 6 * Math.cos(theta), y = this.SCATTER_RADIUS / 6 * Math.sin(theta), phi = Math.random() * Math.PI * 2;
return {
x: x * Math.cos(phi), y: y, z: x * Math.sin(phi), hue: Math.round(phi / Math.PI * 30) }
;
}
, createCone: function() {
var status = Math.random() >
1 / 3, x, y, phi = Math.random() * Math.PI * 2, rate = Math.tan(30 / 180 * Math.PI) / this.CONE_ASPECT_RATIO;
if (status) {
y = this.SCATTER_RADIUS * (1 - Math.random() * 2);
x = (this.SCATTER_RADIUS - y) * rate;
}
else {
y = -this.SCATTER_RADIUS;
x = this.SCATTER_RADIUS * 2 * rate * Math.random();
}
return {
x: x * Math.cos(phi), y: y, z: x * Math.sin(phi), hue: Math.round(phi / Math.PI * 30) }
;
}
, createVase: function() {
var theta = Math.random() * Math.PI, x = Math.abs(this.SCATTER_RADIUS * Math.cos(theta) / 2) + this.SCATTER_RADIUS / 8, y = this.SCATTER_RADIUS * Math.cos(theta) * 1.2, phi = Math.random() * Math.PI * 2;
return {
x: x * Math.cos(phi), y: y, z: x * Math.sin(phi), hue: Math.round(phi / Math.PI * 30) }
;
}
}
;
var PARTICLE = function(center) {
this.center = center;
this.init();
}
;
PARTICLE.PRototype = {
SPRING: 0.01, FRICTION: 0.9, FOCUS_POSITION: 300, COLOR: 'hsl(%hue, 100%, 70%)', init: function() {
this.x = 0;
this.y = 0;
this.z = 0;
this.vx = 0;
this.vy = 0;
this.vz = 0;
this.color;
}
, setAxis: function(axis) {
this.translating = true;
this.nextX = axis.x;
this.nextY = axis.y;
this.nextZ = axis.z;
this.hue = axis.hue;
}
, rotateX: function(angle) {
var sin = Math.sin(angle), cos = Math.cos(angle), nextY = this.nextY * cos - this.nextZ * sin, nextZ = this.nextZ * cos + this.nextY * sin, y = this.y * cos - this.z * sin, z = this.z * cos + this.y * sin;
this.nextY = nextY;
this.nextZ = nextZ;
this.y = y;
this.z = z;
}
, rotateY: function(angle) {
var sin = Math.sin(angle), cos = Math.cos(angle), nextX = this.nextX * cos - this.nextZ * sin, nextZ = this.nextZ * cos + this.nextX * sin, x = this.x * cos - this.z * sin, z = this.z * cos + this.x * sin;
this.nextX = nextX;
this.nextZ = nextZ;
this.x = x;
this.z = z;
}
, rotateZ: function(angle) {
var sin = Math.sin(angle), cos = Math.cos(angle), nextX = this.nextX * cos - this.nextY * sin, nextY = this.nextY * cos + this.nextX * sin, x = this.x * cos - this.y * sin, y = this.y * cos + this.x * sin;
this.nextX = nextX;
this.nextY = nextY;
this.x = x;
this.y = y;
}
, getAxis3D: function() {
this.vx += (this.nextX - this.x) * this.SPRING;
this.vy += (this.nextY - this.y) * this.SPRING;
this.vz += (this.nextZ - this.z) * this.SPRING;
this.vx *= this.FRICTION;
this.vy *= this.FRICTION;
this.vz *= this.FRICTION;
this.x += this.vx;
this.y += this.vy;
this.z += this.vz;
return {
x: this.x, y: this.y, z: this.z }
;
}
, getAxis2D: function(theta) {
var axis = this.getAxis3D(), scale = this.FOCUS_POSITION / (this.FOCUS_POSITION + axis.z);
return {
x: this.center.x + axis.x * scale, y: this.center.y - axis.y * scale, color: this.COLOR.replace('%hue', this.hue + theta) }
;
}
}
;
$(function() {
RENDERER.init(STRATEGY);
}
);
/script>
/body>
/html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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