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jQuery实现动态粒子效果

时间2024-02-01 04:10:03发布访客分类JavaScript浏览359
导读:收集整理的这篇文章主要介绍了jQuery实现动态粒子效果,觉得挺不错的,现在分享给大家,也给大家做个参考。 本文实例为大家分享了jquery实现动态粒子效果的具体代码,供大家参考,具体内...
收集整理的这篇文章主要介绍了jQuery实现动态粒子效果,觉得挺不错的,现在分享给大家,也给大家做个参考。

本文实例为大家分享了jquery实现动态粒子效果的具体代码,供大家参考,具体内容如下

效果图

代码

!DOCTYPE htML>
    html lang="en">
    head>
      meta charset="UTF-8">
      meta http-equiv="X-UA-Compatible" content="IE=Edge">
      meta name="viewport" content="width=device-width, inITial-scale=1.0">
      title>
    Document/title>
      script src="https://cdn.statiCFile.org/jquery/1.10.2/jquery.min.js">
    /script>
      div id="jsi-particle-container" class="container">
    /div>
      style>
    html,    body {
          width: 100%;
          height: 100%;
          margin: 0;
          padding: 0;
          overflow: hidden;
    }
        .container {
          width: 100%;
          height: 100%;
          margin: 0;
          padding: 0;
          background-color: #000000;
    }
      /style>
    /head>
    body>
      script>
    VAR RENDERER = {
      PARTICLE_COUNT: 1000,      PARTICLE_RADIUS: 1,      MAX_ROTATION_ANGLE: Math.PI / 60,      TRANSLATION_COUNT: 500,      init: function(strategy) {
            this.setParameters(strategy);
            this.createParticles();
            this.SETUPFigure();
            this.reconstructMethod();
            this.bindEvent();
            this.drawFigure();
      }
,      setParameters: function(strategy) {
            this.$window = $(window);
            this.$container = $('#jsi-particle-container');
            this.width = this.$container.width();
            this.height = this.$container.height();
            this.$canvas = $('canvas />
').attr({
          width: this.width,          height: this.height        }
    ).appendTo(this.$container);
            this.context = this.$canvas.get(0).getContext('2d');
        this.center = {
          x: this.width / 2,          y: this.height / 2        }
    ;
            this.rotationX = this.MAX_ROTATION_ANGLE;
            this.rotationY = this.MAX_ROTATION_ANGLE;
            this.strategyIndex = 0;
            this.translationCount = 0;
            this.theta = 0;
            this.strategies = strategy.getStrategies();
            this.particles = [];
      }
,      createParticles: function() {
            for (var i = 0;
     i  this.PARTICLE_COUNT;
 i++) {
              this.particles.push(new PARTICLE(this.center));
        }
      }
,      reconstructMethod: function() {
            this.setupFigure = this.setupFigure.bind(this);
            this.drawFigure = this.drawFigure.bind(this);
            this.changeAngle = this.changeAngle.bind(this);
      }
,      bindEvent: function() {
            this.$container.on('click', this.setupFigure);
            this.$container.on('mouSEMove', this.changeAngle);
      }
,      changeAngle: function(event) {
            var offset = this.$container.offset(),          x = event.clientX - offset.left + this.$window.scrollLeft(),          y = event.clientY - offset.top + this.$window.scrollTop();
            this.rotationX = (this.center.y - y) / this.center.y * this.MAX_ROTATION_ANGLE;
            this.rotationY = (this.center.x - x) / this.center.x * this.MAX_ROTATION_ANGLE;
      }
,      setupFigure: function() {
            for (var i = 0, length = this.particles.length;
     i  length;
 i++) {
              this.particles[i].setAxis(this.strategies[this.strategyIndex]());
        }
        if (++this.strategyIndex == this.strategies.length) {
              this.strategyIndex = 0;
        }
            this.translationCount = 0;
      }
,      drawFigure: function() {
            requestAnimationFrame(this.drawFigure);
            this.context.fillStyle = 'rgba(0, 0, 0, 0.2)';
            this.context.fillRect(0, 0, this.width, this.height);
            for (var i = 0, length = this.particles.length;
     i  length;
 i++) {
              var axis = this.particles[i].getAxis2D(this.theta);
              this.context.beginPath();
              this.context.fillStyle = axis.color;
              this.context.arc(axis.x, axis.y, this.PARTICLE_RADIUS, 0, Math.PI * 2, false);
              this.context.fill();
        }
            this.theta++;
            this.theta %= 360;
            for (var i = 0, length = this.particles.length;
     i  length;
 i++) {
              this.particles[i].rotateX(this.rotationX);
              this.particles[i].rotateY(this.rotationY);
        }
            this.translationCount++;
            this.translationCount %= this.TRANSLATION_COUNT;
        if (this.translationCount == 0) {
              this.setupFigure();
        }
      }
    }
    ;
    var STRATEGY = {
      SCATTER_RADIUS: 150,      CONE_ASPECT_RATIO: 1.5,      RING_COUNT: 5,      getStrategies: function() {
            var strategies = [];
        for (var i in this) {
          if (this[i] == arguments.callee || typeof this[i] != 'function') {
                continue;
          }
              strategies.push(this[i].bind(this));
        }
            return strategies;
      }
,      createSphere: function() {
            var cosTheta = Math.random() * 2 - 1,          sinTheta = Math.sqrt(1 - cosTheta * cosTheta),          phi = Math.random() * 2 * Math.PI;
        return {
          x: this.SCATTER_RADIUS * sinTheta * Math.cos(phi),          y: this.SCATTER_RADIUS * sinTheta * Math.sin(phi),          z: this.SCATTER_RADIUS * cosTheta,          hue: Math.round(phi / Math.PI * 30)        }
    ;
      }
,      createTorus: function() {
            var theta = Math.random() * Math.PI * 2,          x = this.SCATTER_RADIUS + this.SCATTER_RADIUS / 6 * Math.cos(theta),          y = this.SCATTER_RADIUS / 6 * Math.sin(theta),          phi = Math.random() * Math.PI * 2;
        return {
          x: x * Math.cos(phi),          y: y,          z: x * Math.sin(phi),          hue: Math.round(phi / Math.PI * 30)        }
    ;
      }
,      createCone: function() {
            var status = Math.random() >
     1 / 3,          x,          y,          phi = Math.random() * Math.PI * 2,          rate = Math.tan(30 / 180 * Math.PI) / this.CONE_ASPECT_RATIO;
        if (status) {
              y = this.SCATTER_RADIUS * (1 - Math.random() * 2);
              x = (this.SCATTER_RADIUS - y) * rate;
        }
 else {
              y = -this.SCATTER_RADIUS;
              x = this.SCATTER_RADIUS * 2 * rate * Math.random();
        }
        return {
          x: x * Math.cos(phi),          y: y,          z: x * Math.sin(phi),          hue: Math.round(phi / Math.PI * 30)        }
    ;
      }
,      createVase: function() {
            var theta = Math.random() * Math.PI,          x = Math.abs(this.SCATTER_RADIUS * Math.cos(theta) / 2) + this.SCATTER_RADIUS / 8,          y = this.SCATTER_RADIUS * Math.cos(theta) * 1.2,          phi = Math.random() * Math.PI * 2;
        return {
          x: x * Math.cos(phi),          y: y,          z: x * Math.sin(phi),          hue: Math.round(phi / Math.PI * 30)        }
    ;
      }
    }
    ;
    var PARTICLE = function(center) {
          this.center = center;
          this.init();
    }
    ;
    PARTICLE.PRototype = {
      SPRING: 0.01,      FRICTION: 0.9,      FOCUS_POSITION: 300,      COLOR: 'hsl(%hue, 100%, 70%)',      init: function() {
            this.x = 0;
            this.y = 0;
            this.z = 0;
            this.vx = 0;
            this.vy = 0;
            this.vz = 0;
            this.color;
      }
,      setAxis: function(axis) {
            this.translating = true;
            this.nextX = axis.x;
            this.nextY = axis.y;
            this.nextZ = axis.z;
            this.hue = axis.hue;
      }
,      rotateX: function(angle) {
            var sin = Math.sin(angle),          cos = Math.cos(angle),          nextY = this.nextY * cos - this.nextZ * sin,          nextZ = this.nextZ * cos + this.nextY * sin,          y = this.y * cos - this.z * sin,          z = this.z * cos + this.y * sin;
            this.nextY = nextY;
            this.nextZ = nextZ;
            this.y = y;
            this.z = z;
      }
,      rotateY: function(angle) {
            var sin = Math.sin(angle),          cos = Math.cos(angle),          nextX = this.nextX * cos - this.nextZ * sin,          nextZ = this.nextZ * cos + this.nextX * sin,          x = this.x * cos - this.z * sin,          z = this.z * cos + this.x * sin;
            this.nextX = nextX;
            this.nextZ = nextZ;
            this.x = x;
            this.z = z;
      }
,      rotateZ: function(angle) {
            var sin = Math.sin(angle),          cos = Math.cos(angle),          nextX = this.nextX * cos - this.nextY * sin,          nextY = this.nextY * cos + this.nextX * sin,          x = this.x * cos - this.y * sin,          y = this.y * cos + this.x * sin;
            this.nextX = nextX;
            this.nextY = nextY;
            this.x = x;
            this.y = y;
      }
,      getAxis3D: function() {
            this.vx += (this.nextX - this.x) * this.SPRING;
            this.vy += (this.nextY - this.y) * this.SPRING;
            this.vz += (this.nextZ - this.z) * this.SPRING;
            this.vx *= this.FRICTION;
            this.vy *= this.FRICTION;
            this.vz *= this.FRICTION;
            this.x += this.vx;
            this.y += this.vy;
            this.z += this.vz;
        return {
          x: this.x,          y: this.y,          z: this.z        }
    ;
      }
,      getAxis2D: function(theta) {
            var axis = this.getAxis3D(),          scale = this.FOCUS_POSITION / (this.FOCUS_POSITION + axis.z);
        return {
          x: this.center.x + axis.x * scale,          y: this.center.y - axis.y * scale,          color: this.COLOR.replace('%hue', this.hue + theta)        }
    ;
      }
    }
    ;
    $(function() {
          RENDERER.init(STRATEGY);
    }
    );
      /script>
    /body>
    /html>
    

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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