canvas操作插件fabric.js使用方法详解
导读:收集整理的这篇文章主要介绍了canvas操作插件fabric.js使用方法详解,觉得挺不错的,现在分享给大家,也给大家做个参考。 fabric.js是一个很好用的 canvas 操作插件...
收集整理的这篇文章主要介绍了canvas操作插件fabric.js使用方法详解,觉得挺不错的,现在分享给大家,也给大家做个参考。 fabric.js是一个很好用的 canvas 操作插件,下面整理了一些平时项目中用到的知识点:
//1: 获得画布上的所有对象:VAR ITems = canvas.getObjects();
//2: 设置画布上的某个对象为活动对象。canvas.setActiveObject(items[i]);
//3:获得画布上的活动对象canvas.getActiveObject()//4:取消画布中的所有对象的选中状态。canvas.discardActiveObject();
//5: 设置画布中的对象的某个属性值,比如第 0 个对象的 idvar items = canvas.getObjects();
tems[0].id ="items_id0" 或 items[0].set("id","items_id0")//6:获得画布中对象的某个属性,比如 第0 个对象的 idvar items = canvas.getObjects();
items[0].id;
//或items[0].get("id");
//7: 重新渲染一遍画布,当画布中的对象有变更,在最后显示的时候,需要执行一次该操作canvas.renderAll()//8: 清除画布中所有对象:canvas.clear();
//9:清除画布中的活动对象: var t = canvas.getActiveObject();
t &
&
canvas.remove(t);
//10: 设置活动对象在画布中的层级var t = canvas.getActiveObject();
canvas.sendBackwards(t) //向下跳一层canvas.sendToBack(t) //向下跳底层:canvas.bringForward(t) //向上跳一层:canvas.bringToFront(t) //向上跳顶层://或者:t.sendBackwards();
t.sendToBack();
t.bringForward();
t.bringToFront();
//10:加载图片时图片缩放到指定的大小。fabric.Image.FromURL(image_src, function(oimg) {
oImg.set({
left:tmp_left, top:tmp_top, centeredScaling:true, cornerSize: 7, cornerColor: "#9cb8ee", transparentCorners: false, }
);
oImg.scaleToWidth(image_width);
oImg.scaleToHeight(image_height);
canvas.add(oImg).setActiveObject(oImg);
}
);
//11:当选择画布中的对象时,该对象不出现在顶层。canvas.PReserveObjectStacking = true;
// 12:为画布通过URL方式添加背景图片var bg_url = "http://www.xxxx.COM/...../bg.png" fabric.Image.fromURL( bg_url , function(oImg) {
oImg.set({
width: canvas_obj.width, height: canvas_obj.height, originX: 'left', originY: 'top' }
);
canvas_obj.setBackgroundImage(oImg, canvas_obj.renderAll.bind(canvas_obj));
}
);
//13: originx: originy:代表坐标系。//14: 画布对象居中设置:var t = canvas.getActiveObject();
t.center();
//全部居中t.centerH();
//水平居中t.centerV();
//垂直居中t.setCoords();
//注:必须设coords以上设置才会有效。//15: 当对象移动时 限制对象的 不超出画布// canvas moving limit function objectMoving(e){
var obj = e.target;
if(obj.currentHeight >
obj.canvas.height || obj.currentWidth >
obj.canvas.width){
return;
}
obj.setCoords();
// top-left corner if(obj.getBoundingRect().top 0 || obj.getBoundingRect().left 0){
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
}
// bot-right corner if(obj.getBoundingRect().top+obj.getBoundingRect().height >
obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width >
obj.canvas.width){
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
}
}
//16:当画布对象放大时限制其操出边界://注意当创建对象到画布上时必须先加上: obj.savestate();
//在对象修改时方法里就可以调用了。 function objectModified (e) {
let obj = e.target;
let boundingRect = obj.getBoundingRect(true);
if (boundingRect.left 0 || boundingRect.top 0 || boundingRect.left + boundingRect.width >
obj.canvas.getWidth() || boundingRect.top + boundingRect.height >
obj.canvas.getHeight()) {
obj.top = obj._stateProPErties.top;
obj.left = obj._stateProperties.left;
obj.angle = obj._stateProperties.angle;
obj.scaleX = obj._stateProperties.scaleX;
obj.scaleY = obj._stateProperties.scaleY;
obj.setCoords();
obj.saveState();
}
else{
obj.saveState();
}
}
//17:当生成json对象时,背景图片显示出来。fabric.Image.fromURL( bgImg, function(oImg) {
oImg.set({
width: 400, height:400, left:0, top:0, originX: 'left', originY: 'top', opacity:0 }
);
//当toObject方法时显示背景图片。 oImg.toObject = (function(toObject) {
return function() {
return fabric.util.object.extend(toObject.call(this), {
opacity:1 }
);
}
;
}
)(oImg.toObject);
canvas_obj.setBackgroundImage(oImg, canvas_obj.renderAll.bind(canvas_obj));
}
, {
crossOrigin: 'Anonymous' }
);
//18:创建蒙版层//获取蒙版位置属性(非必要):var maskLayerTop = parseInt($(this).attr("data-top"));
var maskLayerLeft = parseInt($(this).attr("data-left"));
var maskLayerWidth = parseInt($(this).attr("data-width"));
var maskLayerHeight = parseInt($(this).attr("data-height"));
//创建蒙版var clipMask = new fabric.Rect({
originX: 'left', originY: 'top', left: maskLayerLeft, top: maskLayerTop, width: maskLayerWidth, height: maskLayerHeight, fill: 'rgba(0,0,0,0)', strokeWidth:0, selectable: false}
);
clipMask.set({
clipFor: 'pug'}
);
canvas_obj.add(clipMask);
function degToRad(degrees) {
return degrees * (Math.PI / 180);
}
function findByClipName(name){
return _(canvas_obj.getObjects()).where({
clipFor: name }
).First()}
canvas_obj.clipByName = function(ctx) {
this.setCoords();
var clIPObj = findByClipName(this.clipName);
var scaleXTo1 = (1 / this.scaleX);
var scaleYTo1 = (1 / this.scaleY);
var skewXreverse = - this.skewX;
var skewYReverse = - this.skewY;
ctx.save();
var ctxLeft = -( this.width / 2 ) + clipObj.strokeWidth;
var ctxTop = -( this.height / 2 ) + clipObj.strokeWidth;
var ctxWidth = clipObj.width - clipObj.strokeWidth;
var ctxHeight = clipObj.height - clipObj.strokeWidth;
ctx.translate( ctxLeft, ctxTop );
ctx.scale(scaleXTo1, scaleYTo1);
ctx.transform(1, skewXReverse, skewYReverse, 1, 0, 0);
ctx.rotate(degToRad(this.angle * -1));
ctx.beginPath();
ctx.rect( clipObj.left - this.oCoords.tl.x, clipObj.top - this.oCoords.tl.y, clipObj.width, clipObj.height );
ctx.closePath();
ctx.reStore();
}
//调用的地方://文字层设置蒙版 var t = new fabric.Text("Your Text", {
id: first_level+"-text-input"+unique_id, cornerSize: 7, cornerColor: "#9cb8ee", transparentCorners: false, textAlign:"center", clipName: 'pug', clipTo: function(ctx) {
return _.bind(tmp_canvas_obj.clipByName, t)(ctx) }
}
);
// 图片层设置蒙版:// add the forntimage to the canvasfabric.Image.fromURL(image_src, function(oImg) {
oImg.set({
id:first_level+"-image-input"+unique_id, left:tmp_left, top:tmp_top, centeredScaling:true, cornerSize: 7, cornerColor: "#9cb8ee", transparentCorners: false, clipName: 'pug', clipTo: function(ctx) {
return _.bind(tmp_canvas_obj.clipByName, oImg)(ctx) }
}
);
//19:生成的图片缩放到指定的尺寸。 oImg.scaleToWidth(image_width);
oImg.scaleToHeight(image_height);
//20:to object 时添加 id属性。 oImg.toObject = (function(toObject) {
return function() {
return fabric.util.object.extend(toObject.call(this), {
id: this.id, }
);
}
;
}
)(oImg.toObject);
oImg.id = first_level+"-image-input"+unique_id;
oImg.saveState();
tmp_canvas_obj.add(oImg).setActiveObject(oImg);
}
, {
crossOrigin: 'Anonymous' }
);
tmp_canvas_obj.renderAll();
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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