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飞机大战游戏如何用js+css实现

时间2024-03-27 18:44:03发布访客分类其他前端知识浏览650
导读:这篇文章给大家介绍了“飞机大战游戏如何用js+css实现”的相关知识,讲解详细,步骤过程清晰,对大家进一步学习和理解“飞机大战游戏如何用js+css实现”有一定的帮助,希望大家阅读完这篇文章能有所收获。下面就请大家跟着小编的思路一起来学习一...
这篇文章给大家介绍了“飞机大战游戏如何用js+css实现”的相关知识,讲解详细,步骤过程清晰,对大家进一步学习和理解“飞机大战游戏如何用js+css实现”有一定的帮助,希望大家阅读完这篇文章能有所收获。下面就请大家跟着小编的思路一起来学习一下吧。

 

 


本文实例为大家分享了js+css实现飞机大战游戏的具体代码,供大家参考,具体内容如下

用js和css实现,css中定义样式,js中定义了具体的实现事件,例如碰撞、子弹、飞机等。

main.css文件(可根据需要定义):

*{
    
  margin: 0;
    
  padding: 0;

}

#contentdiv{
    
  position: absolute;
    
  left: 500px;

}

#startdiv{
    
  width: 320px;
    
  height: 568px;
    
  background-image: url(../image/ks.png);

}

button{
    
  outline: none;

}

#startdiv button{
    
  position: absolute;
    
  top: 500px;
    
  left: 82px;
    
  width: 150px;
    
  height: 30px;
    
  border: 1px solid black;
    
  border-radius: 30px;
    
  background-color: #c4c9ca;

}

#maindiv{
    
  width: 320px;
    
  height: 568px;
    
  background-image:url(../image/background_1.png) ;
    
  display: none;

}

#maindiv img{
    
  position: absolute;
    
  z-index: 1;

}

#scorediv{
    
  font-size: 16px;
    
  font-weight: bold;
    
  position: absolute;
    
  top: 10px;
    
  left: 10px;
    
  display: none;

}

#scorediv{
    
  font-size: 18px;
    
  font-weight: bold;

}

#suspenddiv{
    
  position: absolute;
    
  top: 210px;
    
  left: 82px;
    
  display: none;
    
  z-index: 2;

}

#suspenddiv button{
    
  width: 150px;
    
  height: 30px;
    
  margin-bottom: 20px;
    
  border: 1px solid black;
    
  border-radius: 30px;
    
  background-color: #c4c9ca;

}

#enddiv{
    
  position: absolute;
    
  top: 210px;
    
  left: 75px;
    
  border: 1px solid gray;
    
  border-radius: 5px;
    
  text-align: center;
    
  background-color:#d7ddde;
    
  display: none;
    
  z-index: 2;

}

.plantext{
    
  width: 160px;
    
  height: 30px;
    
  line-height: 30px;
    
  font-size: 16px;
    
  font-weight: bold;

}

#planscore{
    
  width: 160px;
    
  height: 80px;
    
  line-height: 80px;
    
  border-top: 1px solid gray;
    
  border-bottom: 1px solid gray;
    
  font-size: 16px;
    
  font-weight: bold;

}

#enddiv div{
    
  width: 160px;
    
  height: 50px;

}

#enddiv div button{
    
  margin-top:10px ;
    
  width: 90px;
    
  height: 30px;
    
  border: 1px solid gray;
    
  border-radius: 30px;

}
    

main.js:

//获得主界面
var maindiv=document.getelementbyid("maindiv");
    
//获得开始界面
var startdiv=document.getelementbyid("startdiv");
    
//获得游戏中分数显示界面
var scorediv=document.getelementbyid("scorediv");
    
//获得分数界面
var scorelabel=document.getelementbyid("label");
    
//获得暂停界面
var suspenddiv=document.getelementbyid("suspenddiv");
    
//获得游戏结束界面
var enddiv=document.getelementbyid("enddiv");
    
//获得游戏结束后分数统计界面
var planscore=document.getelementbyid("planscore");
    
//初始化分数
var scores=0;


/*
创建飞机类
*/
function plan(hp,x,y,sizex,sizey,score,dietime,sudu,boomimage,imagesrc){
    
  this.planx=x;
    
  this.plany=y;
    
  this.imagenode=null;
    
  this.planhp=hp;
    
  this.planscore=score;
    
  this.plansizex=sizex;
    
  this.plansizey=sizey;
    
  this.planboomimage=boomimage;
    
  this.planisdie=false;
    
  this.plandietimes=0;
    
  this.plandietime=dietime;
    
  this.plansudu=sudu;

//行为
/*
移动行为
  */
  this.planmove=function(){

    if(scores=50000){
    
      this.imagenode.style.top=this.imagenode.offsettop+this.plansudu+"px";

    }
    
    else if(scores>
    50000&
    &
scores=100000){
    
      this.imagenode.style.top=this.imagenode.offsettop+this.plansudu+1+"px";

    }
    
    else if(scores>
    100000&
    &
scores=150000){
    
      this.imagenode.style.top=this.imagenode.offsettop+this.plansudu+2+"px";

    }
    
    else if(scores>
    150000&
    &
scores=200000){
    
      this.imagenode.style.top=this.imagenode.offsettop+this.plansudu+3+"px";

    }
    
    else if(scores>
    200000&
    &
scores=300000){
    
      this.imagenode.style.top=this.imagenode.offsettop+this.plansudu+4+"px";

    }

    else{
    
      this.imagenode.style.top=this.imagenode.offsettop+this.plansudu+5+"px";

    }

  }

  this.init=function(){
    
    this.imagenode=document.createelement("img");
    
    this.imagenode.style.left=this.planx+"px";
    
    this.imagenode.style.top=this.plany+"px";
    
    this.imagenode.src=imagesrc;
    
    maindiv.appendchild(this.imagenode);

  }
    
  this.init();

}


/*
创建子弹类
*/
function bullet(x,y,sizex,sizey,imagesrc){
    
  this.bulletx=x;
    
  this.bullety=y;
    
  this.bulletimage=null;
    
  this.bulletattach=1;
    
  this.bulletsizex=sizex;
    
  this.bulletsizey=sizey;

//行为
/*
移动行为
*/
  this.bulletmove=function(){
    
    this.bulletimage.style.top=this.bulletimage.offsettop-20+"px";

  }

  this.init=function(){
    
    this.bulletimage=document.createelement("img");
    
    this.bulletimage.style.left= this.bulletx+"px";
    
    this.bulletimage.style.top= this.bullety+"px";
    
    this.bulletimage.src=imagesrc;
    
    maindiv.appendchild(this.bulletimage);

  }
    
  this.init();

}


/*
创建单行子弹类
*/
function oddbullet(x,y){
    
  bullet.call(this,x,y,6,14,"image/bullet1.png");

}


/*
创建敌机类
*/
function enemy(hp,a,b,sizex,sizey,score,dietime,sudu,boomimage,imagesrc){
    
  plan.call(this,hp,random(a,b),-100,sizex,sizey,score,dietime,sudu,boomimage,imagesrc);

}

//产生min到max之间的随机数
function random(min,max){
    
  return math.floor(min+math.random()*(max-min));

}


/*
创建本方飞机类
*/
function ourplan(x,y){
    
  var imagesrc="image/my.gif";
    
  plan.call(this,1,x,y,66,80,0,660,0,"image/bz.gif",imagesrc);
    
  this.imagenode.setattribute('id','ourplan');

}
    

/*
创建本方飞机
*/
var selfplan=new ourplan(120,485);
    
//移动事件
var ourplan=document.getelementbyid('ourplan');

var yidong=function(){
    
  var oevent=window.event||arguments[0];
    
  var chufa=oevent.srcelement||oevent.target;
    
  var selfplanx=oevent.clientx-500;
    
  var selfplany=oevent.clienty;
    
  ourplan.style.left=selfplanx-selfplan.plansizex/2+"px";
    
  ourplan.style.top=selfplany-selfplan.plansizey/2+"px";
    
//  document.getelementsbytagname('img')[0].style.left=selfplanx-selfplan.plansizex/2+"px";
    
//  document.getelementsbytagname('img')[0]..style.top=selfplany-selfplan.plansizey/2+"px";

}
    
/*
暂停事件
*/
var number=0;

var zanting=function(){

  if(number==0){
    
    suspenddiv.style.display="block";

    if(document.removeeventlistener){
    
      maindiv.removeeventlistener("mousemove",yidong,true);
    
      bodyobj.removeeventlistener("mousemove",bianjie,true);

    }

    else if(document.detachevent){
    
      maindiv.detachevent("onmousemove",yidong);
    
      bodyobj.detachevent("onmousemove",bianjie);

    }
    
    clearinterval(set);
    
    number=1;

  }

  else{
    
    suspenddiv.style.display="none";

    if(document.addeventlistener){
    
      maindiv.addeventlistener("mousemove",yidong,true);
    
      bodyobj.addeventlistener("mousemove",bianjie,true);

    }

    else if(document.attachevent){
    
      maindiv.attachevent("onmousemove",yidong);
    
      bodyobj.attachevent("onmousemove",bianjie);

    }
    
    set=setinterval(start,20);
    
    number=0;

  }

}

//判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件
var bianjie=function(){
    
  var oevent=window.event||arguments[0];
    
  var bodyobjx=oevent.clientx;
    
  var bodyobjy=oevent.clienty;
    
  if(bodyobjx505||bodyobjx>
    815||bodyobjy0||bodyobjy>
568){

    if(document.removeeventlistener){
    
      maindiv.removeeventlistener("mousemove",yidong,true);

    }

    else if(document.detachevent){
    
      maindiv.detachevent("onmousemove",yidong);

    }

  }

  else{

    if(document.addeventlistener){
    
      maindiv.addeventlistener("mousemove",yidong,true);

    }

    else if(document.attachevent){
    
      maindiv.attachevent("nomousemove",yidong);

    }

  }

}

//暂停界面重新开始事件
//function chongxinkaishi(){
    
//  location.reload(true);
    
//  startdiv.style.display="none";
    
//  maindiv.style.display="block";

//}
    
var bodyobj=document.getelementsbytagname("body")[0];

if(document.addeventlistener){
    
  //为本方飞机添加移动和暂停
  maindiv.addeventlistener("mousemove",yidong,true);
    
  //为本方飞机添加暂停事件
  selfplan.imagenode.addeventlistener("click",zanting,true);
    
  //为body添加判断本方飞机移出边界事件
  bodyobj.addeventlistener("mousemove",bianjie,true);
    
  //为暂停界面的继续按钮添加暂停事件
  suspenddiv.getelementsbytagname("button")[0].addeventlistener("click",zanting,true);
    
//  suspenddiv.getelementsbytagname("button")[1].addeventlistener("click",chongxinkaishi,true);
    
  //为暂停界面的返回主页按钮添加事件
  suspenddiv.getelementsbytagname("button")[2].addeventlistener("click",jixu,true);

}

else if(document.attachevent){
    
  //为本方飞机添加移动
  maindiv.attachevent("onmousemove",yidong);
    
  //为本方飞机添加暂停事件
  selfplan.imagenode.attachevent("onclick",zanting);
    
  //为body添加判断本方飞机移出边界事件
  bodyobj.attachevent("onmousemove",bianjie);
    
  //为暂停界面的继续按钮添加暂停事件
  suspenddiv.getelementsbytagname("button")[0].attachevent("onclick",zanting);
    
//  suspenddiv.getelementsbytagname("button")[1].attachevent("click",chongxinkaishi,true);
    
  //为暂停界面的返回主页按钮添加事件
  suspenddiv.getelementsbytagname("button")[2].attachevent("click",jixu,true);

}
    
//初始化隐藏本方飞机
selfplan.imagenode.style.display="none";
    

/*
敌机对象数组
*/
var enemys=[];
    

/*
子弹对象数组
*/
var bullets=[];
    
var mark=0;
    
var mark1=0;
    
var backgroundpositiony=0;

/*
开始函数
*/
function start(){
    
  maindiv.style.backgroundpositiony=backgroundpositiony+"px";
    
  backgroundpositiony+=0.5;

  if(backgroundpositiony==568){
    
    backgroundpositiony=0;

  }
    
  mark++;

  /*
  创建敌方飞机
  */

  if(mark==20){
    
    mark1++;

    //中飞机
    if(mark1%5==0){
    
      enemys.push(new enemy(6,25,274,46,60,5000,360,random(1,3),"image/zz.gif","image/enemy3_fly_1.png"));

    }

    //大飞机
    if(mark1==20){
    
      enemys.push(new enemy(12,57,210,110,164,30000,540,1,"image/dd.gif","image/enemy2_fly_1.png"));
    
      mark1=0;

    }

    //小飞机
    else{
    
      enemys.push(new enemy(1,19,286,34,24,1000,360,random(1,4),"image/xx.gif","image/enemy1_fly_1.png"));

    }
    
    mark=0;

  }
    

/*
移动敌方飞机
*/
  var enemyslen=enemys.length;
    
  for(var i=0;
    ienemyslen;
i++){

    if(enemys[i].planisdie!=true){
    
      enemys[i].planmove();

    }
    
/*
如果敌机超出边界,删除敌机
*/
    if(enemys[i].imagenode.offsettop>
568){
    
      maindiv.removechild(enemys[i].imagenode);
    
      enemys.splice(i,1);
    
      enemyslen--;

    }

    //当敌机死亡标记为true时,经过一段时间后清除敌机
    if(enemys[i].planisdie==true){
    
      enemys[i].plandietimes+=20;

      if(enemys[i].plandietimes==enemys[i].plandietime){
    
        maindiv.removechild(enemys[i].imagenode);
    
        enemys.splice(i,1);
    
        enemyslen--;

      }

    }

  }


/*
创建子弹
*/
  if(mark%5==0){
    
  bullets.push(new oddbullet(parseint(selfplan.imagenode.style.left)+1,parseint(selfplan.imagenode.style.top)-10));
    
  bullets.push(new oddbullet(parseint(selfplan.imagenode.style.left)+11,parseint(selfplan.imagenode.style.top)-10));
    
  bullets.push(new oddbullet(parseint(selfplan.imagenode.style.left)+21,parseint(selfplan.imagenode.style.top)-10));
    
  bullets.push(new oddbullet(parseint(selfplan.imagenode.style.left)+31,parseint(selfplan.imagenode.style.top)-10));
    
  bullets.push(new oddbullet(parseint(selfplan.imagenode.style.left)+41,parseint(selfplan.imagenode.style.top)-10));
    
  bullets.push(new oddbullet(parseint(selfplan.imagenode.style.left)+51,parseint(selfplan.imagenode.style.top)-10));
    
  bullets.push(new oddbullet(parseint(selfplan.imagenode.style.left)+61,parseint(selfplan.imagenode.style.top)-10));

  }
    


/*
移动子弹
*/
  var bulletslen=bullets.length;
    
  for(var i=0;
    ibulletslen;
i++){
    
    bullets[i].bulletmove();

/*
如果子弹超出边界,删除子弹
*/
    if(bullets[i].bulletimage.offsettop0){
    
      maindiv.removechild(bullets[i].bulletimage);
    
      bullets.splice(i,1);
    
      bulletslen--;

    }

  }
    

/*
碰撞判断
*/
  for(var k=0;
    kbulletslen;
k++){
    
    for(var j=0;
    jenemyslen;
j++){

      //判断碰撞本方飞机
      if(enemys[j].planisdie==false){
    
        if(enemys[j].imagenode.offsetleft+enemys[j].plansizex>
    =selfplan.imagenode.offsetleft&
    &
enemys[j].imagenode.offsetleft=selfplan.imagenode.offsetleft+selfplan.plansizex){
    
         if(enemys[j].imagenode.offsettop+enemys[j].plansizey>
    =selfplan.imagenode.offsettop+40&
    &
enemys[j].imagenode.offsettop=selfplan.imagenode.offsettop-20+selfplan.plansizey){
    
           //碰撞本方飞机,游戏结束,统计分数
           selfplan.imagenode.src="image/bz.gif";
    
           enddiv.style.display="block";
    
           planscore.innerhtml=scores;

           if(document.removeeventlistener){
    
             maindiv.removeeventlistener("mousemove",yidong,true);
    
             bodyobj.removeeventlistener("mousemove",bianjie,true);

           }

           else if(document.detachevent){
    
             maindiv.detachevent("onmousemove",yidong);
    
             bodyobj.removeeventlistener("mousemove",bianjie,true);

           }
    
           clearinterval(set);

         }

        }
    
        //判断子弹与敌机碰撞
        if((bullets[k].bulletimage.offsetleft+bullets[k].bulletsizex>
    enemys[j].imagenode.offsetleft)&
    &
(bullets[k].bulletimage.offsetleftenemys[j].imagenode.offsetleft+enemys[j].plansizex)){
    
          if(bullets[k].bulletimage.offsettop=enemys[j].imagenode.offsettop+enemys[j].plansizey&
    &
    bullets[k].bulletimage.offsettop+bullets[k].bulletsizey>
=enemys[j].imagenode.offsettop){
    
            //敌机血量减子弹攻击力
            enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach;

            //敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分
            if(enemys[j].planhp==0){
    
              scores=scores+enemys[j].planscore;
    
              scorelabel.innerhtml=scores;
    
              enemys[j].imagenode.src=enemys[j].planboomimage;
    
              enemys[j].planisdie=true;

            }
    
            //删除子弹
            maindiv.removechild(bullets[k].bulletimage);
    
              bullets.splice(k,1);
    
              bulletslen--;
    
              break;

          }

        }

      }

    }

  }

}
    
/*
开始游戏按钮点击事件
*/
var set;

function begin(){
    

  startdiv.style.display="none";
    
  maindiv.style.display="block";
    
  selfplan.imagenode.style.display="block";
    
  scorediv.style.display="block";
    
  /*
  调用开始函数
  */
  set=setinterval(start,20);

}

//游戏结束后点击继续按钮事件
function jixu(){
    
  location.reload(true);

}
    

/*
  完成界面的初始化
  敌方小飞机一个
  我方飞机一个
*/

实现界面:



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