HTML5声音录制/播放功能的实现代码
导读:收集整理的这篇文章主要介绍了HTML5声音录制/播放功能的实现代码,觉得挺不错的,现在分享给大家,也给大家做个参考。 htML代码:<!DOCTYPE html><html> <head>...
收集整理的这篇文章主要介绍了HTML5声音录制/播放功能的实现代码,觉得挺不错的,现在分享给大家,也给大家做个参考。 htML代码:
!DOCTYPE html>
html>
head>
meta http-equiv="Content-type" content="text/html;
charset=utf-8" />
tITle>
火星黑洞/title>
/head>
body>
div>
audio autoplay>
/audio>
input onclick="startRecording()" type="button" value="录音" />
input onclick="stoPRecording()" type="button" value="停止" />
input onclick="playRecording()" type="button" value="播放" />
input onclick="uploadAudio()" type="button" value="提交" />
br />
div id="recordingslist">
/div>
/div>
script type="text/javascript" src="js/HZRecorder.js">
/script>
script>
VAR recorder;
var audio = document.querySelector('audio');
function startRecording() {
HZRecorder.get(function(rec) {
recorder = rec;
recorder.start();
}
, {
sampleBits: 16, sampleRate: 16000 }
);
}
function stopRecording() {
recorder.stop();
var blob = recorder.getBlob();
var url = URL.createObjectURL(blob);
var div = document.createElement('div');
var au = document.createElement('audio');
var hf = document.createElement('a');
au.controls = true;
au.src = url;
hf.href = url;
hf.download = new Date().toISOString() + '.wav';
hf.innerHTML = hf.download;
div.appendChild(au);
div.appendChild(hf);
recordingslist.appendChild(div);
}
function playRecording() {
recorder.play(audio);
}
function uploadAudio() {
recorder.upload("Handler1.ashx", function(state, e) {
switch(state) {
case 'uploading': //var percentcomplete = Math.round(e.loaded * 100 / e.total) + '%';
break;
case 'ok': //alert(e.target.responseText);
alert("上传成功");
break;
case 'error': alert("上传失败");
break;
case 'cancel': alert("上传被取消");
break;
}
}
);
}
/script>
/body>
/html>
HZRecorder.js
(function (window) {
//兼容 window.URL = window.URL || window.webkitURL;
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
var HZRecorder = function (stream, config) {
config = config || {
}
;
config.sampleBits = config.sampleBits || 8 //采样数位 8, 16 config.sampleRate = config.sampleRate || (44100 / 6);
//采样率(1/6 44100) var context = new (window.webkitAudioContext || window.AudioContext)();
var audioInput = context.createMediaStreamSource(stream);
var createScript = context.createScriptProcessor || context.createJavaScriptNode;
var recorder = createScript.apply(context, [4096, 1, 1]);
var mP3ReceiveSuccess, currentErrorCallback;
var audioData = {
Size: 0 //录音文件长度 , buffer: [] //录音缓存 , inputSampleRate: context.sampleRate //输入采样率 , inputSampleBits: 16 //输入采样数位 8, 16 , outputSampleRate: config.sampleRate //输出采样率 , oututSampleBits: config.sampleBits //输出采样数位 8, 16 , input: function (data) {
this.buffer.push(new Float32Array(data));
this.size += data.length;
}
, comPress: function () {
//合并压缩 //合并 var data = new Float32Array(this.size);
var offset = 0;
for (var i = 0;
i this.buffer.length;
i++) {
data.set(this.buffer[i], offset);
offset += this.buffer[i].length;
}
//压缩 var compression = parseInt(this.inputSampleRate / this.outputSampleRate);
var length = data.length / compression;
var result = new Float32Array(length);
var index = 0, j = 0;
while (index length) {
result[index] = data[j];
j += compression;
index++;
}
return result;
}
, encodeWAV: function () {
var sampleRate = Math.min(this.inputSampleRate, this.outputSampleRate);
var sampleBits = Math.min(this.inputSampleBits, this.oututSampleBits);
var bytes = this.COMpress();
var dataLength = bytes.length * (sampleBits / 8);
var buffer = new ArrayBuffer(44 + dataLength);
var data = new DataView(buffer);
var channelCount = 1;
//单声道 var offset = 0;
var writestring = function (str) {
for (var i = 0;
i str.length;
i++) {
data.setUint8(offset + i, str.charCodeAt(i));
}
}
// 资源交换文件标识符 writeString('RIFF');
offset += 4;
// 下个地址开始到文件尾总字节数,即文件大小-8 data.setUint32(offset, 36 + dataLength, true);
offset += 4;
// WAV文件标志 writeString('WAVE');
offset += 4;
// 波形格式标志 writeString('fmt ');
offset += 4;
// 过滤字节,一般为 0X10 = 16 data.setUint32(offset, 16, true);
offset += 4;
// 格式类别 (PCM形式采样数据) data.setUint16(offset, 1, true);
offset += 2;
// 通道数 data.setUint16(offset, channelCount, true);
offset += 2;
// 采样率,每秒样本数,表示每个通道的播放速度 data.setUint32(offset, sampleRate, true);
offset += 4;
// 波形数据传输率 (每秒平均字节数) 单声道×每秒数据位数×每样本数据位/8 data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true);
offset += 4;
// 快数据调整数 采样一次占用字节数 单声道×每样本的数据位数/8 data.setUint16(offset, channelCount * (sampleBits / 8), true);
offset += 2;
// 每样本数据位数 data.setUint16(offset, sampleBits, true);
offset += 2;
// 数据标识符 writeString('data');
offset += 4;
// 采样数据总数,即数据总大小-44 data.setUint32(offset, dataLength, true);
offset += 4;
// 写入采样数据 if (sampleBits === 8) {
for (var i = 0;
i bytes.length;
i++, offset++) {
var s = Math.max(-1, Math.min(1, bytes[i]));
var val = s 0 ? s * 0x8000 : s * 0x7FFF;
val = parseInt(255 / (65535 / (val + 32768)));
data.setInt8(offset, val, true);
}
}
else {
for (var i = 0;
i bytes.length;
i++, offset += 2) {
var s = Math.max(-1, Math.min(1, bytes[i]));
data.setInt16(offset, s 0 ? s * 0x8000 : s * 0x7FFF, true);
}
}
return new Blob([data], {
type: 'audio/wav' }
);
}
}
;
//开始录音 this.start = function () {
audioInput.connect(recorder);
recorder.connect(context.destination);
}
//停止 this.stop = function () {
recorder.disconnect();
}
//获取音频文件 this.getBlob = function () {
this.stop();
return audioData.encodeWAV();
}
//回放 this.play = function (audio) {
audio.src = window.URL.createObjectURL(this.getBlob());
}
//上传 this.upload = function (url, callback) {
var fd = new FormData();
fd.append("audioData", this.getBlob());
var xhr = new XMLHttpRequest();
if (callback) {
xhr.upload.addEventListener("progress", function (e) {
callback('uploading', e);
}
, false);
xhr.addEventListener("load", function (e) {
callback('ok', e);
}
, false);
xhr.addEventListener("error", function (e) {
callback('error', e);
}
, false);
xhr.addEventListener("abort", function (e) {
callback('cancel', e);
}
, false);
}
xhr.open("POST", url);
xhr.send(fd);
}
//音频采集 recorder.onaudioprocess = function (e) {
audioData.input(e.inputBuffer.getChannelData(0));
//record(e.inputBuffer.getChannelData(0));
}
}
;
//抛出异常 HZRecorder.throwError = function (message) {
alert(message);
throw new function () {
this.toString = function () {
return message;
}
}
}
//是否支持录音 HZRecorder.canRecording = (navigator.getUserMedia != null);
//获取录音机 HZRecorder.get = function (callback, config) {
if (callback) {
if (navigator.getUserMedia) {
navigator.getUserMedia( {
audio: true }
//只启用音频 , function (stream) {
var rec = new HZRecorder(stream, config);
callback(rec);
}
, function (error) {
switch (error.code || error.name) {
case 'PERMISSION_DENIED': case 'PermissionDeniedError': HZRecorder.throwError('用户拒绝提供信息。');
break;
case 'NOT_SUPPORTED_ERROR': case 'NotSupportedError': HZRecorder.throwError('浏览器不支持硬件设备。');
break;
case 'MANDATORY_UNSATISFIED_ERROR': case 'MandatoryUnsatisfiedError': HZRecorder.throwError('无法发现指定的硬件设备。');
break;
default: HZRecorder.throwError('无法打开麦克风。异常信息:' + (error.code || error.name));
break;
}
}
);
}
else {
HZRecorder.throwErr('当前浏览器不支持录音功能。');
return;
}
}
}
window.HZRecorder = HZRecorder;
}
)(window);
总结@H_304_15@
以上所述是小编给大家介绍的HTML5声音录制/播放功能的实现代码,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!
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