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使用canvas一步步实现图片打码功能的方法

时间2024-01-25 00:57:24发布访客分类HTML浏览480
导读:收集整理的这篇文章主要介绍了使用canvas一步步实现图片打码功能的方法,觉得挺不错的,现在分享给大家,也给大家做个参考。 原文地址https://github.com/MY729/front-common-funtion/blo...
收集整理的这篇文章主要介绍了使用canvas一步步实现图片打码功能的方法,觉得挺不错的,现在分享给大家,也给大家做个参考。

原文地址
https://github.com/MY729/front-common-funtion/blob/master/picture-code-demo/README.md

预览地址
https://my729.github.io/front-common-funtion/picture-code-demo/picture-code.html

准备工作

demo 基于 vue + elelment-ui

首先创建一个htML文件, 并引入 vue 和 elelment-ui(注意还有样式文件)

!DOCTYPE html>
    html lang="en">
    head>
      meta charset="UTF-8">
      meta name="viewport" content="width=device-width, inITial-scale=1.0">
      meta http-equiv="X-UA-Compatible" content="ie=Edge">
      title>
    Document/title>
      !-- elelment-ui样式 -->
      link rel="stylesheet" href="https://unpkg.COM/element-ui/lib/theme-chalk/index.css">
    /head>
    body>
      /body>
    !-- 引入vue -->
    script src="https://cdn.jsdelivr.net/npm/vue">
    /script>
    !-- 引入element-ui -->
    script src="https://unpkg.com/element-ui/lib/index.js">
    /script>
    /html>
    

接下来就可以写我们的打码功能啦

实现思路

  • 创建canvas画布,并将要打码的图片绘制上去
  • 监听鼠标在图片上的点击,移动、松开事件,在canvas画布上绘制要打码的区域
  • 处理绘制的打码区域
  • 保存打码后的图片

将要打码的图片绘制到canvas画布上

// 初始化 绘制图片toCode (currentimg) {
      this.$nextTick(() =>
 {
    // 获取将要绘制的canvas的父元素节点    let parentId = document.getElementById('parentId')    // 初始化图片    let drawImg = new Image()    drawImg.setattribute('crossOrigin', 'anonymous')    drawImg.crossOrigin = 'Anonymous'    drawImg.src = currentImg    // 创建canvas元素并添加到父节点中    let addCanvas = document.createElement('canvas')    parentId.appendChild(addCanvas)    let canvas = parentId.lastElementChild    canvas.id = 'imgCanvas'    if (canvas.getContext) {
      let ctx = canvas.getContext('2d')      // 绘制图片      drawImg.onload = function () {
        canvas.width = 720        canvas.height = 500        ctx.drawImage(drawImg, 0, 0, 720, 500)      }
    }
  }
)}
    

点击打码按钮,绘制打码区域

思路:

  • 鼠标点击,获取点击时的坐标,每次点击前可能会存在打过码的区域,先清除画布,重新绘制图片
  • 鼠标移动,开始绘制打码的矩形,通过移动的坐标和上面点击的点坐标确定绘制的矩形坐标和宽高
  • 将绘制的打码矩形,分割成一个个宽高15像素的小正方形,并给每个小正方形生产随机颜色
  • 鼠标松开,停止绘制矩形
// 打码diaLOGCode (img) {
  let parentId = document.getElementById('parentId')  let canvas = document.getElementById('imgCanvas')  if (canvas.getContext) {
        let ctx = canvas.getContext('2d')    let drawImage = new Image()    drawImage.crossOrigin = 'Anonymous'    drawImage.src = img    drawImage.onload = () =>
 {
      ctx.drawImage(drawImage, 0, 0, 720, 500)    }
        // 鼠标点击    parentId.onmousedown = e =>
 {
      ctx.clearRect(0, 0, canvas.width, canvas.height)      ctx.drawImage(drawImage, 0, 0, 720, 500)      this.flag = true      this.clickX = e.offsetX // 鼠标点击时的X      this.clickY = e.offsetY // 鼠标点击时的Y    }
        // 鼠标松开    parentId.onmouseup = () =>
 {
      this.flag = false    }
        // 鼠标按下    parentId.onmouSEMove = e =>
 {
      if (this.flag) {
            ctx.clearRect(0, 0, canvas.width, canvas.height)        ctx.drawImage(drawImage, 0, 0, 720, 500)        ctx.beginPath()        let pixels = [] // 二维数组,每个子数组有5个值(绘制矩形左上角的X坐标、y坐标,矩形的宽、高,生成的4位随机数用于颜色值)        for (let x = 0;
     x  (e.offsetX - this.clickX) / 15;
 x++) {
              for (let y = 0;
     y  (e.offsetY - this.clickY) / 15;
 y++) {
            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])          }
              for (let y = 0;
     y >
     (e.offsetY - this.clickY) / 15;
 y--) {
            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])          }
        }
            for (let x = 0;
     x >
     (e.offsetX - this.clickX) / 15;
 x--) {
              for (let y = 0;
     y >
     (e.offsetY - this.clickY) / 15;
 y--) {
            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])          }
              for (let y = 0;
     y  (e.offsetY - this.clickY) / 15;
 y++) {
            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])          }
        }
            // 遍历数组绘制小正方形块        for (let i = 0;
     i  pixels.length;
 i++) {
          ctx.fillStyle = '#bf' + pixels[i][4]          ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])        }
        ctx.fill()        ctx.closePath()      }
    }
  }
}
    

保存

// 保存dialogUpload () {
  let canvas = document.getElementById('imgCanvas')  let tempImg = canvas.toDataURL('image/png')  let imgURL = document.getElementById('imgURL')  imgURL.crossOrigin = 'Anonymous'  imgURL.src = tempImg}
    

源码

复制到html文件可预览

!DOCTYPE html>
    html lang="en">
    head>
      meta charset="UTF-8">
      meta name="viewport" content="width=device-width, initial-scale=1.0">
      meta http-equiv="X-UA-Compatible" content="ie=edge">
      title>
    使用canvas一步步实现图片打码功能/title>
      !-- elelment-ui样式 -->
      link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css">
      style type="text/css">
    .rc-code__buttons {
          margin: 20px;
    }
      /style>
    /head>
    body>
      div id="app">
        div class="rc-code__buttons">
          h1>
    vue项目中使用canvas一步步实现图片打码功能/h1>
          el-button type="Primary" @click="dialogCode(data.img_url)">
    打码/el-button>
          el-button type="success" @click="dialogUpload()">
    保存/el-button>
        /div>
        el-row>
          el-col :span="12">
    h3>
    点击打码按钮,在图片上绘制打码区域; 点击保存,生成打码后的图片/h3>
    /el-col>
          el-col :span="12">
    h3>
    保存后的图片/h3>
    /el-col>
          el-col :span="12">
    div id="parentId">
    /div>
    /el-col>
          el-col :span="12">
    img id="imgURL"/>
    /el-col>
        /el-row>
      /div>
    /body>
    !-- 引入vue -->
    script src="https://cdn.jsdelivr.net/npm/vue">
    /script>
    !-- 引入element-ui -->
    script src="https://unpkg.com/element-ui/lib/index.js">
    /script>
    script>
new Vue({
  el: '#app',  data () {
    return {
      data: {
            img_url: 'https://avatars0.githubusercontent.com/u/26196557?s=460&
v=4'      }
,      flag: false, // 是否绘制矩形      clickX: '', // 开始绘制矩形时,鼠标点击时的x坐标      clickY: '' // 开始绘制矩形时,鼠标点击时的y坐标    }
  }
,  mounted() {
    this.toCode(this.data.img_url)  }
,  methods: {
    // 初始化 绘制图片    toCode (currentImg) {
          this.$nextTick(() =>
 {
        let parentId = document.getElementById('parentId')        let drawImg = new Image()        drawImg.setAttribute('crossOrigin', 'anonymous')        drawImg.crossOrigin = 'Anonymous'        drawImg.src = currentImg        let addCanvas = document.createElement('canvas')        parentId.appendChild(addCanvas)        let canvas = parentId.lastElementChild        canvas.id = 'imgCanvas'        if (canvas.getContext) {
          let ctx = canvas.getContext('2d')          drawImg.onload = function () {
            canvas.width = 720            canvas.height = 500            ctx.drawImage(drawImg, 0, 0, 720, 500)          }
        }
      }
)    }
,    // 打码    dialogCode (img) {
      let parentId = document.getElementById('parentId')      let canvas = document.getElementById('imgCanvas')      if (canvas.getContext) {
            let ctx = canvas.getContext('2d')        let drawImage = new Image()        drawImage.crossOrigin = 'Anonymous'        drawImage.src = img        drawImage.onload = () =>
 {
          ctx.drawImage(drawImage, 0, 0, 720, 500)        }
            parentId.onmousedown = e =>
 {
          ctx.clearRect(0, 0, canvas.width, canvas.height)          ctx.drawImage(drawImage, 0, 0, 720, 500)          this.flag = true          this.clickX = e.offsetX // 鼠标点击时的X          this.clickY = e.offsetY // 鼠标点击时的Y        }
            parentId.onmouseup = () =>
 {
          this.flag = false        }
            parentId.onmousemove = e =>
 {
          if (this.flag) {
                ctx.clearRect(0, 0, canvas.width, canvas.height)            ctx.drawImage(drawImage, 0, 0, 720, 500)            ctx.beginPath()            let pixels = [] // 二维数组,每个子数组有5个值(绘制矩形左上角的X坐标、y坐标,矩形的宽、高,生成的4位随机数用于颜色值)            for (let x = 0;
     x  (e.offsetX - this.clickX) / 15;
 x++) {
                  for (let y = 0;
     y  (e.offsetY - this.clickY) / 15;
 y++) {
                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])              }
                  for (let y = 0;
     y >
     (e.offsetY - this.clickY) / 15;
 y--) {
                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])              }
            }
                for (let x = 0;
     x >
     (e.offsetX - this.clickX) / 15;
 x--) {
                  for (let y = 0;
     y >
     (e.offsetY - this.clickY) / 15;
 y--) {
                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])              }
                  for (let y = 0;
     y  (e.offsetY - this.clickY) / 15;
 y++) {
                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])              }
            }
                for (let i = 0;
     i  pixels.length;
 i++) {
              ctx.fillStyle = '#bf' + pixels[i][4]              ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])            }
            ctx.fill()            ctx.closePath()          }
        }
      }
    }
,    // 保存    dialogUpload () {
      let canvas = document.getElementById('imgCanvas')      let tempImg = canvas.toDataURL('image/png')      let imgURL = document.getElementById('imgURL')      imgURL.crossOrigin = 'Anonymous'      imgURL.src = tempImg    }
  }
}
    )/script>
    /html>
    

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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