使用canvas一步步实现图片打码功能的方法
导读:收集整理的这篇文章主要介绍了使用canvas一步步实现图片打码功能的方法,觉得挺不错的,现在分享给大家,也给大家做个参考。 原文地址https://github.com/MY729/front-common-funtion/blo...
收集整理的这篇文章主要介绍了使用canvas一步步实现图片打码功能的方法,觉得挺不错的,现在分享给大家,也给大家做个参考。 原文地址
https://github.com/MY729/front-common-funtion/blob/master/picture-code-demo/README.md
预览地址
https://my729.github.io/front-common-funtion/picture-code-demo/picture-code.html
准备工作
demo 基于 vue + elelment-ui
首先创建一个htML文件, 并引入 vue 和 elelment-ui(注意还有样式文件)
!DOCTYPE html>
html lang="en">
head>
meta charset="UTF-8">
meta name="viewport" content="width=device-width, inITial-scale=1.0">
meta http-equiv="X-UA-Compatible" content="ie=Edge">
title>
Document/title>
!-- elelment-ui样式 -->
link rel="stylesheet" href="https://unpkg.COM/element-ui/lib/theme-chalk/index.css">
/head>
body>
/body>
!-- 引入vue -->
script src="https://cdn.jsdelivr.net/npm/vue">
/script>
!-- 引入element-ui -->
script src="https://unpkg.com/element-ui/lib/index.js">
/script>
/html>
接下来就可以写我们的打码功能啦
实现思路
- 创建canvas画布,并将要打码的图片绘制上去
- 监听鼠标在图片上的点击,移动、松开事件,在canvas画布上绘制要打码的区域
- 处理绘制的打码区域
- 保存打码后的图片
将要打码的图片绘制到canvas画布上
// 初始化 绘制图片toCode (currentimg) {
this.$nextTick(() =>
{
// 获取将要绘制的canvas的父元素节点 let parentId = document.getElementById('parentId') // 初始化图片 let drawImg = new Image() drawImg.setattribute('crossOrigin', 'anonymous') drawImg.crossOrigin = 'Anonymous' drawImg.src = currentImg // 创建canvas元素并添加到父节点中 let addCanvas = document.createElement('canvas') parentId.appendChild(addCanvas) let canvas = parentId.lastElementChild canvas.id = 'imgCanvas' if (canvas.getContext) {
let ctx = canvas.getContext('2d') // 绘制图片 drawImg.onload = function () {
canvas.width = 720 canvas.height = 500 ctx.drawImage(drawImg, 0, 0, 720, 500) }
}
}
)}
点击打码按钮,绘制打码区域
思路:
- 鼠标点击,获取点击时的坐标,每次点击前可能会存在打过码的区域,先清除画布,重新绘制图片
- 鼠标移动,开始绘制打码的矩形,通过移动的坐标和上面点击的点坐标确定绘制的矩形坐标和宽高
- 将绘制的打码矩形,分割成一个个宽高15像素的小正方形,并给每个小正方形生产随机颜色
- 鼠标松开,停止绘制矩形
// 打码diaLOGCode (img) {
let parentId = document.getElementById('parentId') let canvas = document.getElementById('imgCanvas') if (canvas.getContext) {
let ctx = canvas.getContext('2d') let drawImage = new Image() drawImage.crossOrigin = 'Anonymous' drawImage.src = img drawImage.onload = () =>
{
ctx.drawImage(drawImage, 0, 0, 720, 500) }
// 鼠标点击 parentId.onmousedown = e =>
{
ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.drawImage(drawImage, 0, 0, 720, 500) this.flag = true this.clickX = e.offsetX // 鼠标点击时的X this.clickY = e.offsetY // 鼠标点击时的Y }
// 鼠标松开 parentId.onmouseup = () =>
{
this.flag = false }
// 鼠标按下 parentId.onmouSEMove = e =>
{
if (this.flag) {
ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.drawImage(drawImage, 0, 0, 720, 500) ctx.beginPath() let pixels = [] // 二维数组,每个子数组有5个值(绘制矩形左上角的X坐标、y坐标,矩形的宽、高,生成的4位随机数用于颜色值) for (let x = 0;
x (e.offsetX - this.clickX) / 15;
x++) {
for (let y = 0;
y (e.offsetY - this.clickY) / 15;
y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) }
for (let y = 0;
y >
(e.offsetY - this.clickY) / 15;
y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) }
}
for (let x = 0;
x >
(e.offsetX - this.clickX) / 15;
x--) {
for (let y = 0;
y >
(e.offsetY - this.clickY) / 15;
y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) }
for (let y = 0;
y (e.offsetY - this.clickY) / 15;
y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) }
}
// 遍历数组绘制小正方形块 for (let i = 0;
i pixels.length;
i++) {
ctx.fillStyle = '#bf' + pixels[i][4] ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3]) }
ctx.fill() ctx.closePath() }
}
}
}
保存
// 保存dialogUpload () {
let canvas = document.getElementById('imgCanvas') let tempImg = canvas.toDataURL('image/png') let imgURL = document.getElementById('imgURL') imgURL.crossOrigin = 'Anonymous' imgURL.src = tempImg}
源码
复制到html文件可预览
!DOCTYPE html>
html lang="en">
head>
meta charset="UTF-8">
meta name="viewport" content="width=device-width, initial-scale=1.0">
meta http-equiv="X-UA-Compatible" content="ie=edge">
title>
使用canvas一步步实现图片打码功能/title>
!-- elelment-ui样式 -->
link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css">
style type="text/css">
.rc-code__buttons {
margin: 20px;
}
/style>
/head>
body>
div id="app">
div class="rc-code__buttons">
h1>
vue项目中使用canvas一步步实现图片打码功能/h1>
el-button type="Primary" @click="dialogCode(data.img_url)">
打码/el-button>
el-button type="success" @click="dialogUpload()">
保存/el-button>
/div>
el-row>
el-col :span="12">
h3>
点击打码按钮,在图片上绘制打码区域; 点击保存,生成打码后的图片/h3>
/el-col>
el-col :span="12">
h3>
保存后的图片/h3>
/el-col>
el-col :span="12">
div id="parentId">
/div>
/el-col>
el-col :span="12">
img id="imgURL"/>
/el-col>
/el-row>
/div>
/body>
!-- 引入vue -->
script src="https://cdn.jsdelivr.net/npm/vue">
/script>
!-- 引入element-ui -->
script src="https://unpkg.com/element-ui/lib/index.js">
/script>
script>
new Vue({
el: '#app', data () {
return {
data: {
img_url: 'https://avatars0.githubusercontent.com/u/26196557?s=460&
v=4' }
, flag: false, // 是否绘制矩形 clickX: '', // 开始绘制矩形时,鼠标点击时的x坐标 clickY: '' // 开始绘制矩形时,鼠标点击时的y坐标 }
}
, mounted() {
this.toCode(this.data.img_url) }
, methods: {
// 初始化 绘制图片 toCode (currentImg) {
this.$nextTick(() =>
{
let parentId = document.getElementById('parentId') let drawImg = new Image() drawImg.setAttribute('crossOrigin', 'anonymous') drawImg.crossOrigin = 'Anonymous' drawImg.src = currentImg let addCanvas = document.createElement('canvas') parentId.appendChild(addCanvas) let canvas = parentId.lastElementChild canvas.id = 'imgCanvas' if (canvas.getContext) {
let ctx = canvas.getContext('2d') drawImg.onload = function () {
canvas.width = 720 canvas.height = 500 ctx.drawImage(drawImg, 0, 0, 720, 500) }
}
}
) }
, // 打码 dialogCode (img) {
let parentId = document.getElementById('parentId') let canvas = document.getElementById('imgCanvas') if (canvas.getContext) {
let ctx = canvas.getContext('2d') let drawImage = new Image() drawImage.crossOrigin = 'Anonymous' drawImage.src = img drawImage.onload = () =>
{
ctx.drawImage(drawImage, 0, 0, 720, 500) }
parentId.onmousedown = e =>
{
ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.drawImage(drawImage, 0, 0, 720, 500) this.flag = true this.clickX = e.offsetX // 鼠标点击时的X this.clickY = e.offsetY // 鼠标点击时的Y }
parentId.onmouseup = () =>
{
this.flag = false }
parentId.onmousemove = e =>
{
if (this.flag) {
ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.drawImage(drawImage, 0, 0, 720, 500) ctx.beginPath() let pixels = [] // 二维数组,每个子数组有5个值(绘制矩形左上角的X坐标、y坐标,矩形的宽、高,生成的4位随机数用于颜色值) for (let x = 0;
x (e.offsetX - this.clickX) / 15;
x++) {
for (let y = 0;
y (e.offsetY - this.clickY) / 15;
y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) }
for (let y = 0;
y >
(e.offsetY - this.clickY) / 15;
y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) }
}
for (let x = 0;
x >
(e.offsetX - this.clickX) / 15;
x--) {
for (let y = 0;
y >
(e.offsetY - this.clickY) / 15;
y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) }
for (let y = 0;
y (e.offsetY - this.clickY) / 15;
y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) }
}
for (let i = 0;
i pixels.length;
i++) {
ctx.fillStyle = '#bf' + pixels[i][4] ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3]) }
ctx.fill() ctx.closePath() }
}
}
}
, // 保存 dialogUpload () {
let canvas = document.getElementById('imgCanvas') let tempImg = canvas.toDataURL('image/png') let imgURL = document.getElementById('imgURL') imgURL.crossOrigin = 'Anonymous' imgURL.src = tempImg }
}
}
)/script>
/html>
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