canvas实现爱心和彩虹雨的效果
导读:收集整理的这篇文章主要介绍了canvas实现爱心和彩虹雨的效果,觉得挺不错的,现在分享给大家,也给大家做个参考。本文主要介绍了canvas实现爱心和彩虹雨效果的实例,具有很好的参考价值。下面一起来看下吧效果图:代码如下:<!docty...
收集整理的这篇文章主要介绍了canvas实现爱心和彩虹雨的效果,觉得挺不错的,现在分享给大家,也给大家做个参考。本文主要介绍了canvas实现爱心和彩虹雨效果的实例,具有很好的参考价值。下面一起来看下吧效果图:
代码如下:
!doctyPE htML>
html>
head>
meta charset="utf-8">
tITle>
/title>
/head>
body>
canvas id="canvas">
/canvas>
script>
VAR canvas = document.getElementById('canvas'), ctx = canvas.getContext('2d'), canvasW = canvas.width = window.innerWidth, canvasH = canvas.height = window.innerHeight, canvasWHalf = canvasW / 2, canvasHHalf = canvasH / 2, xoff = canvasWHalf - 306, yoff = 50, bg = '00061a', id = 0, raindrops = [], minSize = 1, maxSize = 4, minSpeed = 5, maxSpeed = 20, minHue = 0, maxHue = 360, maxAmount = 50;
function random(min, max) {
if (arguments.length 2) {
max = min;
min = 0;
}
return Math.floor(Math.random() * (max - min) + min);
}
function hexTorgB(hex, opacity) {
var rgb = '';
hex.match(/.{
2}
/g).foreach(function(n) {
rgb += (parseInt(n, 16)) + ',';
}
);
return 'rgba(' + rgb + opacity + ')';
}
function draw() {
// Heart ctx.fillStyle = hexToRGB(bg, '0.1');
ctx.beginPath();
// Left half ctx.moveTo(0, 0);
ctx.lineto(canvasWHalf, 0);
ctx.lineTo(304 + xoff, 97 + yoff);
ctx.bezierCurveTo(282 + xoff, -5 + yoff, 80 + xoff, -6 + yoff, 76 + xoff, 165 + yoff);
ctx.bezierCurveTo(74 + xoff, 251 + yoff, 184 + xoff, 300 + yoff, 304 + xoff, 447 + yoff);
ctx.lineTo(canvasWHalf, canvasH);
ctx.lineTo(0, canvasH);
// Right half ctx.moveTo(canvasW, 0);
ctx.lineTo(canvasWHalf, 0);
ctx.lineTo(304 + xoff, 97 + yoff);
ctx.bezierCurveTo(326 + xoff, 5 + yoff, 528 + xoff, 6 + yoff, 532 + xoff, 165 + yoff);
ctx.bezierCurveTo(534 + xoff, 251 + yoff, 424 + xoff, 300 + yoff, 304 + xoff, 447 + yoff);
ctx.lineTo(canvasWHalf, canvasH);
ctx.lineTo(canvasW, canvasH);
ctx.closePath();
ctx.fill();
// Raindrops for (var i = 1;
i id;
i++) {
raindrops[i].fall();
}
;
}
var Raindrop = function() {
id++;
this.y = random(-canvasH);
this.x = random(canvasW);
this.size = random(minSize, maxSize);
this.speed = random(minSpeed, maxSpeed);
this.color = 'hsl(' + random(minHue, maxHue) + ',100%,55%)';
this.origColor = this.color;
this.id = id;
raindrops[id] = this;
}
;
Raindrop.PRototype.fall = function() {
this.y += this.speed;
if (this.y >
= canvasH) {
this.y = random(-canvasH);
this.x = random(canvasW);
}
ctx.save();
ctx.beginPath();
var gradient = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.size);
gradient.addColorStop(0, '#fff');
gradient.addColorStop(0.5, this.color);
gradient.addColorStop(1, hexToRGB(bg, 0));
ctx.rect(this.x, this.y, this.size, maxSpeed);
ctx.fillStyle = gradient;
ctx.fill();
ctx.closePath();
ctx.reStore();
}
;
(function init() {
ctx.fillStyle = '#' + bg;
ctx.fillRect(0, 0, canvasW, canvasH);
for (var i = 0;
i maxamount;
i++) {
new Raindrop();
}
}
());
function aniMATE() {
draw();
window.requestAnimationFrame(animate);
}
window.requestAnimationFrame(animate);
function mouseTrail(x, y) {
ctx.save();
ctx.globalCompositeoperation = 'overlay';
ctx.fillStyle = 'rgba(255,255,255,0.1)';
ctx.arc(x, y, 50, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
window.addEventListener('mouSEMove', function(cursor) {
mouseTrail(cursor.x, cursor.y);
}
);
/script>
/body>
/html>
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