首页前端开发HTMLHTML5 Canvas实现烟花绽放的特效

HTML5 Canvas实现烟花绽放的特效

时间2024-01-23 14:22:25发布访客分类HTML浏览943
导读:收集整理的这篇文章主要介绍了HTML5 Canvas实现烟花绽放的特效,觉得挺不错的,现在分享给大家,也给大家做个参考。这是一个款绚丽的HTML5 canvas动画,它将模拟的是我们生活中烟花绽放的动画特效,效果非常逼真,下面我们来简单分析...
收集整理的这篇文章主要介绍了HTML5 Canvas实现烟花绽放的特效,觉得挺不错的,现在分享给大家,也给大家做个参考。这是一个款绚丽的HTML5 canvas动画,它将模拟的是我们生活中烟花绽放的动画特效,效果非常逼真,下面我们来简单分析一下实现这款HTML5烟花特效的过程及代码,感兴趣的小伙伴们可以参考一下

本文为大家带来了一款,免费而又安全环保的HTML5 Canvas实现的放烟花特效。

效果如下:

代码如下:

!DOCTYPE HTML>
    html>
      head>
        tITle>
    Canvas 实现放烟花特效/title>
     meta charset="utf-8">
        meta http-equiv="X-UA-Compatible" content="IE=Edge">
        meta name="viewport" content="width=device-width,height=device-height,inital-scale=1.0,maximum-scale=1.0,user-scalable=no">
        style type="text/css">
  html,body{
    height:100%;
    margin:0;
padding:0}
     ul,li{
    text-indent:0;
    text-decoration:none;
    margin:0;
padding:0}
     img{
border:0}
     body{
    background-color:#000;
    color:#999;
font:100%/18px helvetica, arial, sans-serif}
     canvas{
    cursor:crosshair;
    display:block;
    left:0;
    position:absolute;
    top:0;
z-index:20}
     #header img{
    width:100%;
     height:20%;
}
     #bg img{
    width:100%;
     height:80%;
}
     #header,#bg{
    position:fixed;
    left:0;
    right:0;
z-index:10}
     #header{
top:0}
     #bg{
    position:fixed;
    z-index:1;
bottom:0}
     audio{
    position:fixed;
    display:none;
    bottom:0;
    left:0;
    right:0;
    width:100%;
z-index:5}
        /style>
      /head>
      body>
     p id="bg">
      img id="bgimg" src="http://img.ivsky.COM/img/tupian/PRe/201508/02/yuzhou_xingkong_yu_yueliang-006.jpg">
     /p>
     script src="http://cdn.bootcss.com/jquery/2.2.0/jquery.min.js">
    /script>
     script>
  $(function(){
      VAR Fireworks = function(){
           var self = this;
       // 产生烟花随机数       var rand = function(rMi, rMa){
            //按位取反运算符        return ~~((Math.random()*(rMa-rMi+1))+rMi);
       }
,hittest = function(x1, y1, w1, h1, x2, y2, w2, h2){
            return !(x1 + w1  x2 || x2 + w2  x1 || y1 + h1  y2 || y2 + h2  y1);
       }
    ;
       //请求动画帧       window.requestAnimFrame=function(){
        return window.requestAnimationFrame         ||window.webkitRequestAnimationFrame         ||window.mozRequestAnimationFrame         ||window.oRequestAnimationFrame         ||window.msRequestAnimationFrame         ||function(callback){
              window.setTimeout(callback,1000/60);
         }
       }
    ();
       self.init = function(){
             self.canvas = document.createElement('canvas');
              //canvas 全屏        selfself.canvas.width = self.cw = $(window).innerWidth();
            selfself.canvas.height = self.ch = $(window).innerHeight();
              self.particles = [];
             self.partCount = 150;
            self.fireworks = [];
             selfself.mx = self.cw/2;
            selfself.my = self.ch/2;
            self.currentHue = 30;
            self.partSpeed = 5;
            self.partSpeedVariance = 10;
            self.partWind = 50;
            self.partFriction = 5;
            self.partGravity = 1;
            self.hueMin = 0;
            self.hueMax = 360;
            self.fworkSpeed = 4;
            self.fworkAccel = 10;
            self.hueVariance = 30;
            self.flickerDensity = 25;
            self.showShockwave = true;
            self.showTarget = false;
            self.clearAlpha = 25;
            $(document.body).append(self.canvas);
            selfself.ctx = self.canvas.getContext('2d');
            self.ctx.lineCap = 'round';
            self.ctx.lineJoin = 'round';
            self.lineWidth = 1;
            self.bindEvents();
               self.canvasLoop();
        self.canvas.onselectstart = function() {
             return false;
        }
    ;
       }
    ;
         // 创建粒子       self.createParticles = function(x,y, hue){
            var countdown = self.partCount;
        while(countdown--){
         var newParticle = {
          x: x,          y: y,          coordLast: [           {
x: x, y: y}
,           {
x: x, y: y}
,           {
x: x, y: y}
          ],          angle: rand(0, 360),          speed: rand(((self.partSpeed - self.partSpeedVariance) = 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),          friction: 1 - self.partFriction/100,          gravity: self.partGravity/2,          hue: rand(hue-self.hueVariance, hue+self.hueVariance),          brightness: rand(50, 80),          alpha: rand(40,100)/100,          decay: rand(10, 50)/1000,          wind: (rand(0, self.partWind) - (self.partWind/2))/25,          lineWidth: self.lineWidth         }
    ;
                 self.particles.push(newParticle);
        }
       }
    ;
       // 更新粒子       self.updateParticles = function(){
            var i = self.particles.length;
        while(i--){
             var p = self.particles[i];
             var radians = p.angle * Math.PI / 180;
             var vx = Math.cos(radians) * p.speed;
             var vy = Math.sin(radians) * p.speed;
             p.speed *= p.friction;
             p.coordLast[2].x = p.coordLast[1].x;
             p.coordLast[2].y = p.coordLast[1].y;
             p.coordLast[1].x = p.coordLast[0].x;
             p.coordLast[1].y = p.coordLast[0].y;
             p.coordLast[0].x = p.x;
             p.coordLast[0].y = p.y;
             p.x += vx;
             p.y += vy;
             p.y += p.gravity;
             p.angle += p.wind;
                 p.alpha -= p.decay;
         if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha  .05){
                   self.particles.splice(i, 1);
          }
        }
    ;
       }
    ;
       // 绘制粒子       self.drawParticles = function(){
            var i = self.particles.length;
        while(i--){
             var p = self.particles[i];
                    var coordRand = (rand(1,3)-1);
             self.ctx.beginPath();
                     self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
             self.ctx.lineto(Math.round(p.x), Math.round(p.y));
             self.ctx.closePath();
                 self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';
             self.ctx.stroke();
                 if(self.flickerDensity >
 0){
              var inverseDensity = 50 - self.flickerDensity;
               if(rand(0, inverseDensity) === inverseDensity){
               self.ctx.beginPath();
               self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false)           self.ctx.closePath();
               var randrandAlpha = rand(50,100)/100;
               self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')';
               self.ctx.fill();
          }
          }
        }
    ;
       }
    ;
       // 创建烟花           self.createFireworks = function(startX, startY, targetX, targetY){
        var newFirework = {
         x: startX,         y: startY,         startX: startX,         startY: startY,         hitX: false,         hitY: false,         coordLast: [          {
x: startX, y: startY}
,          {
x: startX, y: startY}
,          {
x: startX, y: startY}
         ],         targetX: targetX,         targetY: targetY,         speed: self.fworkSpeed,         angle: Math.atan2(targetY - startY, targetX - startX),         shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)),         acceleration: self.fworkAccel/100,         hue: self.currentHue,         brightness: rand(50, 80),         alpha: rand(50,100)/100,         lineWidth: self.lineWidth        }
    ;
               self.fireworks.push(newFirework);
       }
    ;
       // 更新烟花       self.updateFireworks = function(){
            var i = self.fireworks.length;
        while(i--){
             var f = self.fireworks[i];
             self.ctx.lineWidth = f.lineWidth;
             vx = Math.cos(f.angle) * f.speed,         vy = Math.sin(f.angle) * f.speed;
             f.speed *= 1 + f.acceleration;
                 f.coordLast[2].x = f.coordLast[1].x;
             f.coordLast[2].y = f.coordLast[1].y;
             f.coordLast[1].x = f.coordLast[0].x;
             f.coordLast[1].y = f.coordLast[0].y;
             f.coordLast[0].x = f.x;
             f.coordLast[0].y = f.y;
             if(f.startX >
= f.targetX){
          if(f.x + vx = f.targetX){
               ff.x = f.targetX;
               f.hitX = true;
          }
 else {
               f.x += vx;
          }
         }
 else {
              if(f.x + vx >
= f.targetX){
               ff.x = f.targetX;
               f.hitX = true;
          }
 else {
               f.x += vx;
          }
         }
             if(f.startY >
= f.targetY){
          if(f.y + vy = f.targetY){
               ff.y = f.targetY;
               f.hitY = true;
          }
 else {
               f.y += vy;
          }
         }
 else {
              if(f.y + vy >
= f.targetY){
               ff.y = f.targetY;
               f.hitY = true;
          }
 else {
               f.y += vy;
          }
         }
                 if(f.hitX &
    &
 f.hitY){
              self.createParticles(f.targetX, f.targetY, f.hue);
              self.fireworks.splice(i, 1);
         }
        }
    ;
       }
    ;
       // 绘制烟花       self.drawFireworks = function(){
            var i = self.fireworks.length;
            self.ctx.globalCompositeoperation = 'lighter';
        while(i--){
             var f = self.fireworks[i];
               self.ctx.lineWidth = f.lineWidth;
             var coordRand = (rand(1,3)-1);
                  self.ctx.beginPath();
                    self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
             self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
             self.ctx.closePath();
             self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')';
             self.ctx.stroke();
          if(self.showTarget){
              self.ctx.save();
              self.ctx.beginPath();
              self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)          self.ctx.closePath();
              self.ctx.lineWidth = 1;
              self.ctx.stroke();
              self.ctx.reStore();
         }
         if(self.showShockwave){
              self.ctx.save();
              self.ctx.translate(Math.round(f.x), Math.round(f.y));
              self.ctx.rotate(f.shockwaveAngle);
              self.ctx.beginPath();
              self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);
              self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')';
              self.ctx.lineWidth = f.lineWidth;
              self.ctx.stroke();
              self.ctx.restore();
         }
        }
    ;
       }
    ;
       // 绑定事件       self.bindEvents = function(){
        $(window).on('resize', function(){
                clearTimeout(self.timeout);
         self.timeout = setTimeout(function() {
              selfself.canvas.width = self.cw = $(window).innerWidth();
              selfself.canvas.height = self.ch = $(window).innerHeight();
              self.ctx.lineCap = 'round';
              self.ctx.lineJoin = 'round';
         }
    , 100);
        }
    );
        $(self.canvas).on('mousedown', function(e){
             self.mx = e.pageX - self.canvas.offsetLeft;
             self.my = e.pageY - self.canvas.offsetTop;
             self.currentHue = rand(self.hueMin, self.hueMax);
             self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
          $(self.canvas).on('mouSEMove.fireworks', function(e){
              self.mx = e.pageX - self.canvas.offsetLeft;
              self.my = e.pageY - self.canvas.offsetTop;
              self.currentHue = rand(self.hueMin, self.hueMax);
              self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
                  }
    );
            }
    );
        $(self.canvas).on('mouseup', function(e){
             $(self.canvas).off('mousemove.fireworks');
                 }
    );
       }
    ;
       self.clear = function(){
            self.particles = [];
            self.fireworks = [];
            self.ctx.clearRect(0, 0, self.cw, self.ch);
       }
    ;
       self.canvasLoop = function(){
            requestAnimFrame(self.canvasLoop, self.canvas);
               self.ctx.globalCompositeOperation = 'destination-out';
            self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';
            self.ctx.fillRect(0,0,self.cw,self.ch);
            self.updateFireworks();
            self.updateParticles();
            self.drawFireworks();
               self.drawParticles();
       }
    ;
           self.init();
        }
          var fworks = new Fireworks();
      $('#info-toggle').on('click', function(e){
           $('#info-inner').stop(false, true).slideToggle(100);
           e.preventDefault();
      }
    );
      }
    );
        /script>
     canvas width="1400" height="449">
    /canvas>
      /body>
    /html>
    

是不是被HTML5强大的效果惊呆了,一饱眼福了吧。

以上就是本文的全部内容,希望对大家的学习有所帮助,更多相关内容请关注PHP中文网!

相关推荐:

canvas实现动态小球重叠的效果代码

canvas实现爱心和彩虹雨的效果

使用canvas画“哆啦A梦”时钟的代码

以上就是HTML5 Canvas实现烟花绽放的特效的详细内容,更多请关注其它相关文章!

声明:本文内容由网友自发贡献,本站不承担相应法律责任。对本内容有异议或投诉,请联系2913721942#qq.com核实处理,我们将尽快回复您,谢谢合作!

上一篇: HTML5 Canvas API制作简单的猜字...下一篇:Html5百叶窗效果的代码猜你在找的html5相关文章 关于移动端h5开发相关内容总结2022-05-17html5教程-学表单的第二天2018-12-10html5教程-HTML5浏览器支持2018-12-10html5教程-HTML5智能表单2018-12-10html5教程-微信H5使用resLoader实现加载页效果2018-12-10html5教程-day01-初级-JS0-热身运动JS入门教程2018-12-10html5教程-html5shiv.js和respond.min.js2018-12-10html5教程-不同浏览器对于html5 audio标签和音频格式的兼容性2018-12-10html5教程-使用Html5实现手风琴案例2018-12-10html5教程-html5笔记2018-12-10 其他相关热搜词更多phpjavapython程序员load

若转载请注明出处: HTML5 Canvas实现烟花绽放的特效
本文地址: https://pptw.com/jishu/584300.html
Html5百叶窗效果的代码 使用canvas实现迷宫游戏

游客 回复需填写必要信息